The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space

This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypotheti...

Full description

Bibliographic Details
Main Author: Suely Fragoso
Format: Article
Language:English
Published: Centro de Estudos de Comunicação e Sociedade (CECS) 2015-06-01
Series:Comunicação e Sociedade
Subjects:
Online Access:https://revistacomsoc.pt/article/view/1124
id doaj-f0f01bda5a1249858f5cb01234a7e234
record_format Article
spelling doaj-f0f01bda5a1249858f5cb01234a7e2342020-11-25T03:28:33ZengCentro de Estudos de Comunicação e Sociedade (CECS)Comunicação e Sociedade1645-20892183-35752015-06-012721322910.17231/comsoc.27(2015).20981124The spatial experience of games and other media: notes from a theoretical-analytical model of representations of spaceSuely Fragoso0Departamento de Design e Expressão Gráfica, Faculdade de Arquitetura, Universidade Federal do Rio Grande do Sul (UFRGS)This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations.https://revistacomsoc.pt/article/view/1124Spatial representationsvisual media
collection DOAJ
language English
format Article
sources DOAJ
author Suely Fragoso
spellingShingle Suely Fragoso
The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
Comunicação e Sociedade
Spatial representations
visual media
author_facet Suely Fragoso
author_sort Suely Fragoso
title The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
title_short The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
title_full The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
title_fullStr The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
title_full_unstemmed The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
title_sort spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
publisher Centro de Estudos de Comunicação e Sociedade (CECS)
series Comunicação e Sociedade
issn 1645-2089
2183-3575
publishDate 2015-06-01
description This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations.
topic Spatial representations
visual media
url https://revistacomsoc.pt/article/view/1124
work_keys_str_mv AT suelyfragoso thespatialexperienceofgamesandothermedianotesfromatheoreticalanalyticalmodelofrepresentationsofspace
AT suelyfragoso spatialexperienceofgamesandothermedianotesfromatheoreticalanalyticalmodelofrepresentationsofspace
_version_ 1724583417601851392