The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space
This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypotheti...
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Centro de Estudos de Comunicação e Sociedade (CECS)
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doaj-f0f01bda5a1249858f5cb01234a7e2342020-11-25T03:28:33ZengCentro de Estudos de Comunicação e Sociedade (CECS)Comunicação e Sociedade1645-20892183-35752015-06-012721322910.17231/comsoc.27(2015).20981124The spatial experience of games and other media: notes from a theoretical-analytical model of representations of spaceSuely Fragoso0Departamento de Design e Expressão Gráfica, Faculdade de Arquitetura, Universidade Federal do Rio Grande do Sul (UFRGS)This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations.https://revistacomsoc.pt/article/view/1124Spatial representationsvisual media |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Suely Fragoso |
spellingShingle |
Suely Fragoso The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space Comunicação e Sociedade Spatial representations visual media |
author_facet |
Suely Fragoso |
author_sort |
Suely Fragoso |
title |
The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space |
title_short |
The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space |
title_full |
The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space |
title_fullStr |
The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space |
title_full_unstemmed |
The spatial experience of games and other media: notes from a theoretical-analytical model of representations of space |
title_sort |
spatial experience of games and other media: notes from a theoretical-analytical model of representations of space |
publisher |
Centro de Estudos de Comunicação e Sociedade (CECS) |
series |
Comunicação e Sociedade |
issn |
1645-2089 2183-3575 |
publishDate |
2015-06-01 |
description |
This article discusses spatial experience in games, in relation to other media. A brief review of some classic works on spatial experience in literature, photography, cinema and television is presented. A theoretical framework composed of three ‘types of space’ is used for an analysis of a hypothetical simplified gameplay. As a result, the spatial experience of games is understood as a dynamic composition across different levels of materiality and meaning. This practice is made possible, amongst other factors, by fictional capacity, a cultural construction developed over centuries of interaction with media representations. |
topic |
Spatial representations visual media |
url |
https://revistacomsoc.pt/article/view/1124 |
work_keys_str_mv |
AT suelyfragoso thespatialexperienceofgamesandothermedianotesfromatheoreticalanalyticalmodelofrepresentationsofspace AT suelyfragoso spatialexperienceofgamesandothermedianotesfromatheoreticalanalyticalmodelofrepresentationsofspace |
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