Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music

Due to the conventional “best-effort” approach that had no guarantee of packet delivery, the Internet was not initially developed for the purpose of sending real-time traffic. However, within the last 20 years and as part of the evolving trend of globalization along with distri...

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Main Authors: Alexander Carot, Christian Hoene, Holger Busse, Christoph Kuhr
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9027818/
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spelling doaj-ef56da2ae56b4fa7b288bb71d6b059242021-03-30T01:25:12ZengIEEEIEEE Access2169-35362020-01-018479254795110.1109/ACCESS.2020.29793629027818Results of the Fast-Music Project—Five Contributions to the Domain of Distributed MusicAlexander Carot0https://orcid.org/0000-0002-8278-9978Christian Hoene1https://orcid.org/0000-0002-2357-0837Holger Busse2https://orcid.org/0000-0002-6926-486XChristoph Kuhr3https://orcid.org/0000-0001-5340-6467Department of Computer Science and Languages, Anhalt University of Applied Sciences, Köthen, GermanySymonics GmbH, Dußlingen, GermanyGENUIN Recording Group, Leipzig, GermanyDepartment of Computer Science and Languages, Anhalt University of Applied Sciences, Köthen, GermanyDue to the conventional “best-effort” approach that had no guarantee of packet delivery, the Internet was not initially developed for the purpose of sending real-time traffic. However, within the last 20 years and as part of the evolving trend of globalization along with distributed work processes, IP-based telecommunication has become a widely accepted and commonly used service. In that context a number of researchers have been investigating how far distributed communication on the Internet can be applied in terms of artistic music performances. Such a scenario exhibits signal delay boundaries tenfold less than the common video conferencing thresholds of 250 ms or more. Several successful results and actual implementations exist. However, apart from minor details, all of them share the same or at least similar approaches. In that context we established the fast-music research project in order to identify and develop novel approaches within this domain. In this paper we will present the final results of this project, which took place from 2016 to 2019. The target of fast-music was divided into five main goals: With respect to audio, we aimed for the development of a versatile streaming solution, the creation of a synchronizable standalone hardware and the installation of a server-based streaming solution. In terms of video, a latency-optimized capture/display component and an alternative IR-tracking based technology with 3D support was developed.https://ieeexplore.ieee.org/document/9027818/Audio processingserver-based streamingcommunicationdistributed systemsholographylow-delay networking
collection DOAJ
language English
format Article
sources DOAJ
author Alexander Carot
Christian Hoene
Holger Busse
Christoph Kuhr
spellingShingle Alexander Carot
Christian Hoene
Holger Busse
Christoph Kuhr
Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music
IEEE Access
Audio processing
server-based streaming
communication
distributed systems
holography
low-delay networking
author_facet Alexander Carot
Christian Hoene
Holger Busse
Christoph Kuhr
author_sort Alexander Carot
title Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music
title_short Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music
title_full Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music
title_fullStr Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music
title_full_unstemmed Results of the Fast-Music Project—Five Contributions to the Domain of Distributed Music
title_sort results of the fast-music project—five contributions to the domain of distributed music
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2020-01-01
description Due to the conventional “best-effort” approach that had no guarantee of packet delivery, the Internet was not initially developed for the purpose of sending real-time traffic. However, within the last 20 years and as part of the evolving trend of globalization along with distributed work processes, IP-based telecommunication has become a widely accepted and commonly used service. In that context a number of researchers have been investigating how far distributed communication on the Internet can be applied in terms of artistic music performances. Such a scenario exhibits signal delay boundaries tenfold less than the common video conferencing thresholds of 250 ms or more. Several successful results and actual implementations exist. However, apart from minor details, all of them share the same or at least similar approaches. In that context we established the fast-music research project in order to identify and develop novel approaches within this domain. In this paper we will present the final results of this project, which took place from 2016 to 2019. The target of fast-music was divided into five main goals: With respect to audio, we aimed for the development of a versatile streaming solution, the creation of a synchronizable standalone hardware and the installation of a server-based streaming solution. In terms of video, a latency-optimized capture/display component and an alternative IR-tracking based technology with 3D support was developed.
topic Audio processing
server-based streaming
communication
distributed systems
holography
low-delay networking
url https://ieeexplore.ieee.org/document/9027818/
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