ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAME
The paper consider multi-agent games, their structure, software presentation of agents. Games present different genres, have different rules and structure of the world. As examples of use of games as a platform for the study of artificial intelligence, agents are considered with the use of search al...
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Kemerovo State University
2014-11-01
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doaj-ef18f35cb7314af7a367634797cb96f52020-11-25T02:29:17ZengKemerovo State UniversityВестник Кемеровского государственного университета2078-89752078-89832014-11-0104-265711062ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAMEI. Yu. Sotnikov0I. V. Grigorieva1Kemerovo State UniversityKemerovo State UniversityThe paper consider multi-agent games, their structure, software presentation of agents. Games present different genres, have different rules and structure of the world. As examples of use of games as a platform for the study of artificial intelligence, agents are considered with the use of search algorithms path and learner agents. Algorithm A* and Lee algorithm were taken as path search algorithms. To implement learner agents machine-learning techniques were selected such as reinforcement learning and artificial neural network taught by a genetic algorithm.https://vestnik.kemsu.ru/jour/article/view/1063artificial intelligencecomputer gamesagent-oriented approachsearch pathmachine learning |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
I. Yu. Sotnikov I. V. Grigorieva |
spellingShingle |
I. Yu. Sotnikov I. V. Grigorieva ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAME Вестник Кемеровского государственного университета artificial intelligence computer games agent-oriented approach search path machine learning |
author_facet |
I. Yu. Sotnikov I. V. Grigorieva |
author_sort |
I. Yu. Sotnikov |
title |
ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAME |
title_short |
ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAME |
title_full |
ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAME |
title_fullStr |
ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAME |
title_full_unstemmed |
ADAPTIVE BEHAVIOUR OF SOFTWARE AGENTS IN MULTI-AGENT COMPUTER GAME |
title_sort |
adaptive behaviour of software agents in multi-agent computer game |
publisher |
Kemerovo State University |
series |
Вестник Кемеровского государственного университета |
issn |
2078-8975 2078-8983 |
publishDate |
2014-11-01 |
description |
The paper consider multi-agent games, their structure, software presentation of agents. Games present different genres, have different rules and structure of the world. As examples of use of games as a platform for the study of artificial intelligence, agents are considered with the use of search algorithms path and learner agents. Algorithm A* and Lee algorithm were taken as path search algorithms. To implement learner agents machine-learning techniques were selected such as reinforcement learning and artificial neural network taught by a genetic algorithm. |
topic |
artificial intelligence computer games agent-oriented approach search path machine learning |
url |
https://vestnik.kemsu.ru/jour/article/view/1063 |
work_keys_str_mv |
AT iyusotnikov adaptivebehaviourofsoftwareagentsinmultiagentcomputergame AT ivgrigorieva adaptivebehaviourofsoftwareagentsinmultiagentcomputergame |
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1724833950175592448 |