THE PETS:Game Introduction of Pets in Two Languages

Introducing environment is important for children. Included in this environment is the life of living beings such as humans, animals, and plants. The role of parents is needed in introducing the living creatures. One of the living creatures that endeared children are animals, especially the pets. Th...

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Main Authors: Wahyu Febriyanto, Brenda Chandrawati, Erdhi Widyarto
Format: Article
Language:English
Published: Soegijapranata Catholic University 2017-02-01
Series:SISFORMA
Subjects:
Online Access:http://journal.unika.ac.id/index.php/sisforma/article/view/604
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spelling doaj-eed104f70303477397e88c7a21a234fa2020-11-24T21:22:58ZengSoegijapranata Catholic UniversitySISFORMA2355-82532442-78882017-02-0132707510.24167/sisforma.v3i2.604532THE PETS:Game Introduction of Pets in Two LanguagesWahyu Febriyanto0Brenda Chandrawati1Erdhi Widyarto2Department of Information Systems, Faculty of Computer Science Soegijapranata Catholic UniversityDepartment of Information Systems, Faculty of Computer Science Soegijapranata Catholic UniversityDepartment of Information Systems, Faculty of Computer Science Soegijapranata Catholic UniversityIntroducing environment is important for children. Included in this environment is the life of living beings such as humans, animals, and plants. The role of parents is needed in introducing the living creatures. One of the living creatures that endeared children are animals, especially the pets. Therefore made educational game The Pets. With the game "The Pets" is expected to help parents to teach the children in learning about pets based on place of living and food. In this paper describes how to design and create introducing pet game based on the type of food and its habitat in two different languages . "The Pets" has the Android platform with a minimum API Level 14 is created using the game engine Construct 2. Using two dimensional model and image with interesting coloring for children, and using the application CorelDraw X4. From results of the survey, "The Pets" can provide new knowledge and can assist children in learning about pets based on place of living and food. Children who previously could not mention animals vocabulary in English, after playing "The Pets" can name them into English.http://journal.unika.ac.id/index.php/sisforma/article/view/604Game, Education, The Pets, Pets, Interactive Learning
collection DOAJ
language English
format Article
sources DOAJ
author Wahyu Febriyanto
Brenda Chandrawati
Erdhi Widyarto
spellingShingle Wahyu Febriyanto
Brenda Chandrawati
Erdhi Widyarto
THE PETS:Game Introduction of Pets in Two Languages
SISFORMA
Game, Education, The Pets, Pets, Interactive Learning
author_facet Wahyu Febriyanto
Brenda Chandrawati
Erdhi Widyarto
author_sort Wahyu Febriyanto
title THE PETS:Game Introduction of Pets in Two Languages
title_short THE PETS:Game Introduction of Pets in Two Languages
title_full THE PETS:Game Introduction of Pets in Two Languages
title_fullStr THE PETS:Game Introduction of Pets in Two Languages
title_full_unstemmed THE PETS:Game Introduction of Pets in Two Languages
title_sort pets:game introduction of pets in two languages
publisher Soegijapranata Catholic University
series SISFORMA
issn 2355-8253
2442-7888
publishDate 2017-02-01
description Introducing environment is important for children. Included in this environment is the life of living beings such as humans, animals, and plants. The role of parents is needed in introducing the living creatures. One of the living creatures that endeared children are animals, especially the pets. Therefore made educational game The Pets. With the game "The Pets" is expected to help parents to teach the children in learning about pets based on place of living and food. In this paper describes how to design and create introducing pet game based on the type of food and its habitat in two different languages . "The Pets" has the Android platform with a minimum API Level 14 is created using the game engine Construct 2. Using two dimensional model and image with interesting coloring for children, and using the application CorelDraw X4. From results of the survey, "The Pets" can provide new knowledge and can assist children in learning about pets based on place of living and food. Children who previously could not mention animals vocabulary in English, after playing "The Pets" can name them into English.
topic Game, Education, The Pets, Pets, Interactive Learning
url http://journal.unika.ac.id/index.php/sisforma/article/view/604
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