El videojuego como experiencia
This paper considers how video game culture helps understand society as a set of designed experiences. Video games are often understood as designed experiences mediated by digital technology. Hence, video games are normally seen as experiences for different reasons: video games are technologically m...
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Editorial Delirio
2018-05-01
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Series: | Caracteres: Estudios Culturales y Críticos de la Esfera Digital |
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Online Access: | http://revistacaracteres.net/revista/vol7n1mayo2018/experiencia/ |
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doaj-eea667c2eea54d6d9deddb2bb904ef8a2020-11-24T23:51:17ZengEditorial DelirioCaracteres: Estudios Culturales y Críticos de la Esfera Digital2254-44962018-05-0171335359El videojuego como experienciaDaniel Muriel0Universidad de DeustoThis paper considers how video game culture helps understand society as a set of designed experiences. Video games are often understood as designed experiences mediated by digital technology. Hence, video games are normally seen as experiences for different reasons: video games are technologically mediated experiences of other experiences (real or imagined translations of experiences), social actors frequently recount their game experiences, as they would do with other experiences in their everyday life.http://revistacaracteres.net/revista/vol7n1mayo2018/experiencia/ideo gameexperiencesociety |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Daniel Muriel |
spellingShingle |
Daniel Muriel El videojuego como experiencia Caracteres: Estudios Culturales y Críticos de la Esfera Digital ideo game experience society |
author_facet |
Daniel Muriel |
author_sort |
Daniel Muriel |
title |
El videojuego como experiencia |
title_short |
El videojuego como experiencia |
title_full |
El videojuego como experiencia |
title_fullStr |
El videojuego como experiencia |
title_full_unstemmed |
El videojuego como experiencia |
title_sort |
el videojuego como experiencia |
publisher |
Editorial Delirio |
series |
Caracteres: Estudios Culturales y Críticos de la Esfera Digital |
issn |
2254-4496 |
publishDate |
2018-05-01 |
description |
This paper considers how video game culture helps understand society as a set of designed experiences. Video games are often understood as designed experiences mediated by digital technology. Hence, video games are normally seen as experiences for different reasons: video games are technologically mediated experiences of other experiences (real or imagined translations of experiences), social actors frequently recount their game experiences, as they would do with other experiences in their everyday life. |
topic |
ideo game experience society |
url |
http://revistacaracteres.net/revista/vol7n1mayo2018/experiencia/ |
work_keys_str_mv |
AT danielmuriel elvideojuegocomoexperiencia |
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