El videojuego como experiencia

This paper considers how video game culture helps understand society as a set of designed experiences. Video games are often understood as designed experiences mediated by digital technology. Hence, video games are normally seen as experiences for different reasons: video games are technologically m...

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Bibliographic Details
Main Author: Daniel Muriel
Format: Article
Language:English
Published: Editorial Delirio 2018-05-01
Series:Caracteres: Estudios Culturales y Críticos de la Esfera Digital
Subjects:
Online Access:http://revistacaracteres.net/revista/vol7n1mayo2018/experiencia/
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spelling doaj-eea667c2eea54d6d9deddb2bb904ef8a2020-11-24T23:51:17ZengEditorial DelirioCaracteres: Estudios Culturales y Críticos de la Esfera Digital2254-44962018-05-0171335359El videojuego como experienciaDaniel Muriel0Universidad de DeustoThis paper considers how video game culture helps understand society as a set of designed experiences. Video games are often understood as designed experiences mediated by digital technology. Hence, video games are normally seen as experiences for different reasons: video games are technologically mediated experiences of other experiences (real or imagined translations of experiences), social actors frequently recount their game experiences, as they would do with other experiences in their everyday life.http://revistacaracteres.net/revista/vol7n1mayo2018/experiencia/ideo gameexperiencesociety
collection DOAJ
language English
format Article
sources DOAJ
author Daniel Muriel
spellingShingle Daniel Muriel
El videojuego como experiencia
Caracteres: Estudios Culturales y Críticos de la Esfera Digital
ideo game
experience
society
author_facet Daniel Muriel
author_sort Daniel Muriel
title El videojuego como experiencia
title_short El videojuego como experiencia
title_full El videojuego como experiencia
title_fullStr El videojuego como experiencia
title_full_unstemmed El videojuego como experiencia
title_sort el videojuego como experiencia
publisher Editorial Delirio
series Caracteres: Estudios Culturales y Críticos de la Esfera Digital
issn 2254-4496
publishDate 2018-05-01
description This paper considers how video game culture helps understand society as a set of designed experiences. Video games are often understood as designed experiences mediated by digital technology. Hence, video games are normally seen as experiences for different reasons: video games are technologically mediated experiences of other experiences (real or imagined translations of experiences), social actors frequently recount their game experiences, as they would do with other experiences in their everyday life.
topic ideo game
experience
society
url http://revistacaracteres.net/revista/vol7n1mayo2018/experiencia/
work_keys_str_mv AT danielmuriel elvideojuegocomoexperiencia
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