Petri Games: Synthesis of Distributed Systems with Causal Memory

We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each playe...

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Bibliographic Details
Main Authors: Bernd Finkbeiner, Ernst-Rüdiger Olderog
Format: Article
Language:English
Published: Open Publishing Association 2014-08-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1406.1069v2
Description
Summary:We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the causal history of the other player. We show that for Petri games with a single environment player and an arbitrary bounded number of system players, deciding the existence of a safety strategy for the system players is EXPTIME-complete.
ISSN:2075-2180