Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems
This study tested the hypothesis that playing video games while using or feeling the effects of a substance—referred to herein as “concurrent use”—is related to substance use problems after controlling for substance use frequency, video gaming as an enthusiastic hobby, and demographic factors. Data...
Main Authors: | Geoffrey L. Ream, Luther C. Elliott, Eloise Dunlap |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2011-10-01
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Series: | International Journal of Environmental Research and Public Health |
Subjects: | |
Online Access: | http://www.mdpi.com/1660-4601/8/10/3979/ |
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