Playing Video Games While Using or Feeling the Effects of Substances: Associations with Substance Use Problems

This study tested the hypothesis that playing video games while using or feeling the effects of a substance—referred to herein as “concurrent use”—is related to substance use problems after controlling for substance use frequency, video gaming as an enthusiastic hobby, and demographic factors. Data...

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Bibliographic Details
Main Authors: Geoffrey L. Ream, Luther C. Elliott, Eloise Dunlap
Format: Article
Language:English
Published: MDPI AG 2011-10-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:http://www.mdpi.com/1660-4601/8/10/3979/