Serious Game iDO: Towards Better Education in Dementia Care
We describe the iDO serious game developed during implementation of the Innovative Digital Training Opportunities on Dementia for Direct Care Workers (IDO) project. The project targets formal and informal caregivers of persons with dementia in order to improve caregiver knowledge and competences ski...
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doaj-eca2072c0ed6447490a66a6177da924c2020-11-25T01:33:25ZengMDPI AGInformation2078-24892019-11-01101135510.3390/info10110355info10110355Serious Game iDO: Towards Better Education in Dementia CareRytis Maskeliūnas0Robertas Damaševičius1Connie Lethin2Andrius Paulauskas3Anna Esposito4Mauro Catena5Vincenzo Aschettino6Institute of Mathematics, Silesian University of Technology, Kaszubska 23, 44-100 Gliwice, PolandInstitute of Mathematics, Silesian University of Technology, Kaszubska 23, 44-100 Gliwice, PolandDepartment of Health Sciences, Faculty of Medicine, Lund University, SE-221 00 Lund, SwedenFaculty of Informatics, Kaunas University of Technology, Studentų 50, 51368 Kaunas, LithuaniaUniversità Vanvitelli, Dipartimento di Psicologia; Viale Ellittico, 31-81100 Caserta, ItalyTech4Care, Via Guglielmo Marconi, 31, 60015 Falconara Marittima AN, ItalyTech4Care, Via Guglielmo Marconi, 31, 60015 Falconara Marittima AN, ItalyWe describe the iDO serious game developed during implementation of the Innovative Digital Training Opportunities on Dementia for Direct Care Workers (IDO) project. The project targets formal and informal caregivers of persons with dementia in order to improve caregiver knowledge and competences skills with a non-traditional source of training. This paper describes the steps faced to define the iDO caregiver behavior improvement model, design of game mechanics, development of game art and game characters, and implementation of gameplay. Furthermore, it aimed to assess the direct impact of the game on caregivers (<i>n</i> = 48) and seniors with early signs of dementia (<i>n</i> = 14) in Lithuania measured with the Geriatric Depression Scale (GDS) and Dementia Attitudes Scale (DAS). The caregivers’ GDS scores showed a decrease in negative answers from 13.4% (pre-game survey) to 5.2% (post-game survey). The seniors’ GDS scores showed a decrease in negative answers from 24.9% (pre-game survey) to 10.9% (post-game survey). The overall DAS scores increased from 6.07 in the pre-game survey to 6.41 in the post-game survey, statistically significant for both caregivers and seniors (<i>p</i> < 0.001), respectively. We conclude that the game aroused positive moods and attitudes for future caregivers of persons with dementia, indicating a more relaxed status and a decreased fear in accomplishing the caring process.https://www.mdpi.com/2078-2489/10/11/355assisted livingdementia carepeople with dementiacaregiversinformation and communication technologyeducational gameserious game |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Rytis Maskeliūnas Robertas Damaševičius Connie Lethin Andrius Paulauskas Anna Esposito Mauro Catena Vincenzo Aschettino |
spellingShingle |
Rytis Maskeliūnas Robertas Damaševičius Connie Lethin Andrius Paulauskas Anna Esposito Mauro Catena Vincenzo Aschettino Serious Game iDO: Towards Better Education in Dementia Care Information assisted living dementia care people with dementia caregivers information and communication technology educational game serious game |
author_facet |
Rytis Maskeliūnas Robertas Damaševičius Connie Lethin Andrius Paulauskas Anna Esposito Mauro Catena Vincenzo Aschettino |
author_sort |
Rytis Maskeliūnas |
title |
Serious Game iDO: Towards Better Education in Dementia Care |
title_short |
Serious Game iDO: Towards Better Education in Dementia Care |
title_full |
Serious Game iDO: Towards Better Education in Dementia Care |
title_fullStr |
Serious Game iDO: Towards Better Education in Dementia Care |
title_full_unstemmed |
Serious Game iDO: Towards Better Education in Dementia Care |
title_sort |
serious game ido: towards better education in dementia care |
publisher |
MDPI AG |
series |
Information |
issn |
2078-2489 |
publishDate |
2019-11-01 |
description |
We describe the iDO serious game developed during implementation of the Innovative Digital Training Opportunities on Dementia for Direct Care Workers (IDO) project. The project targets formal and informal caregivers of persons with dementia in order to improve caregiver knowledge and competences skills with a non-traditional source of training. This paper describes the steps faced to define the iDO caregiver behavior improvement model, design of game mechanics, development of game art and game characters, and implementation of gameplay. Furthermore, it aimed to assess the direct impact of the game on caregivers (<i>n</i> = 48) and seniors with early signs of dementia (<i>n</i> = 14) in Lithuania measured with the Geriatric Depression Scale (GDS) and Dementia Attitudes Scale (DAS). The caregivers’ GDS scores showed a decrease in negative answers from 13.4% (pre-game survey) to 5.2% (post-game survey). The seniors’ GDS scores showed a decrease in negative answers from 24.9% (pre-game survey) to 10.9% (post-game survey). The overall DAS scores increased from 6.07 in the pre-game survey to 6.41 in the post-game survey, statistically significant for both caregivers and seniors (<i>p</i> < 0.001), respectively. We conclude that the game aroused positive moods and attitudes for future caregivers of persons with dementia, indicating a more relaxed status and a decreased fear in accomplishing the caring process. |
topic |
assisted living dementia care people with dementia caregivers information and communication technology educational game serious game |
url |
https://www.mdpi.com/2078-2489/10/11/355 |
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