Être and paraître: The games of truth in the book of Susanna

Recent literary methods have opened new possibilities in reading and understanding the logic of narratives. The Greimassian approach offers such a possibility. Though Greimas’ approach is by now accepted as part of the canon of narratology, some of its components have not yet received due attention....

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Bibliographic Details
Main Author: Dickh M. Kanonge
Format: Article
Language:Afrikaans
Published: AOSIS 2018-08-01
Series:HTS Teologiese Studies/Theological Studies
Subjects:
LXX
Online Access:https://hts.org.za/index.php/hts/article/view/4940
Description
Summary:Recent literary methods have opened new possibilities in reading and understanding the logic of narratives. The Greimassian approach offers such a possibility. Though Greimas’ approach is by now accepted as part of the canon of narratology, some of its components have not yet received due attention. This is the case with his ‘veridictory square’, a diagram that applies especially to texts where oppositions such as truth-falsehood, hero-villain and subject-anti-subject are prominent themes. This article aims to demonstrate that these kinds of narratives, such as Susanna, do not concern themselves with objective truth but persuasion about truth, that is, veridiction. Truth telling in those stories corresponds to manipulation, exercising a particular cognitive doing or causing to appear as true. In other words, such a manipulation of truth aims at causing people to believe. Using Greimas’ veridictory square built on opposing modalities of being (être) and seeming (paraître), the contrast between reality and appearance, this article provides insight into the games of truth in Susanna and thus offers a new inspiring way of reading these kinds of stories.
ISSN:0259-9422
2072-8050