A MultiAgent Architecture for Collaborative Serious Game applied to Crisis Management Training: Improving Adaptability of Non Player Characters
Serious Games (SG) are more and more used for training, as in the crisis management domain, where several hundred stakeholders can be involved, causing various organizational difficulties on field exercises. SGs specific benefits include player immersion and detailed players’ actions tracking during...
Main Authors: | M’hammed Ali Oulhaci, Erwan Tranvouez, Sébastien Fournier, Bernard Espinasse |
---|---|
Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2014-05-01
|
Series: | EAI Endorsed Transactions on Serious Games |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/sg.1.2.e7 |
Similar Items
-
Évaluation individuelle et collective dans les jeux sérieux collaboratifs : application à la gestion de crise
by: Oulhaci, M'hammed Ali
Published: (2014) -
REORGANIZATION OF MASSIVE MULTIAGENT SYSTEMS: MOTL/O
by: Seelam, Aruntej
Published: (2009) -
ImALeG: A Serious Game for Amazigh Language Learning
by: Yassine Tazouti, et al.
Published: (2019-09-01) -
From MASTER-Web to AGATHE: the evolution of an architecture for manipulating information over the Web using ontologies - DOI: 10.3395/reciis.v2i1.137en
by: Fred Freitas, et al.
Published: (2008-10-01) -
Feudal Multiagent Reinforcement Learning for Interdomain Collaborative Routing Optimization
by: De Turck, F., et al.
Published: (2022)