A Game of Covid: Strategic Thoughts About a Ludified Pandemic

Many aspects of handling the COVID-19 pandemic bear a resemblance to patterns found in games. We observe point displays and leader boards, the visible assumption of roles, classic archetypes, the collection of resources, and spatial awareness. We argue that these patterns manifest spontaneously as a...

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Main Authors: Marius Hans Raab, Niklas Alexander Döbler, Claus-Christian Carbon
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-06-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2021.607309/full
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spelling doaj-ec4a1b96bfed4822b0a16f3e731c86202021-06-29T05:25:34ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-06-011210.3389/fpsyg.2021.607309607309A Game of Covid: Strategic Thoughts About a Ludified PandemicMarius Hans Raab0Marius Hans Raab1Niklas Alexander Döbler2Niklas Alexander Döbler3Claus-Christian Carbon4Claus-Christian Carbon5Department of General Psychology and Methodology, University of Bamberg, Bamberg, GermanyBamberg Graduate School of Affective and Cognitive Sciences (BaGrACS), Bamberg, GermanyDepartment of General Psychology and Methodology, University of Bamberg, Bamberg, GermanyBamberg Graduate School of Affective and Cognitive Sciences (BaGrACS), Bamberg, GermanyDepartment of General Psychology and Methodology, University of Bamberg, Bamberg, GermanyBamberg Graduate School of Affective and Cognitive Sciences (BaGrACS), Bamberg, GermanyMany aspects of handling the COVID-19 pandemic bear a resemblance to patterns found in games. We observe point displays and leader boards, the visible assumption of roles, classic archetypes, the collection of resources, and spatial awareness. We argue that these patterns manifest spontaneously as a form of analogical reasoning, because people lack cultural and individual norms as well as cognitive scripts for a pandemic. Trying to find systematic similarities between a novel and a familiar situation is an essential cognitive strategy and a cultural tool, resulting in a spontaneous ludification of this crisis. Unfortunately, most institutions, the media and policymakers focus on attributes that are easy to communicate, not on relations and causal chains. This results in shallow analogies, where the mechanisms and dynamics of COVID-19 are not addressed. This can cause a sense of helplessness, where many people remain passive viewers. A pandemic, however, calls for cooperative action of people who understand the relations between different factors and stakeholders in order to mitigate several negative effects linked to such a crisis. We propose a psychologically founded “Strategic gamification” (here in the context of a pandemic), a form of sense-making that builds on spontaneously emerging ludic elements. By extending upon those elements through the lens of game design, we can shape the mechanics, dynamics and esthetics of a serious context in a more meaningful way. The resulting analogies have better predictive power and are suited to utilize positive aspects of gamification like engagement, elaboration and collaboration.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.607309/fullstrategic gamificationCOVID-19pandemicludificationanalogical reasoningcrisis
collection DOAJ
language English
format Article
sources DOAJ
author Marius Hans Raab
Marius Hans Raab
Niklas Alexander Döbler
Niklas Alexander Döbler
Claus-Christian Carbon
Claus-Christian Carbon
spellingShingle Marius Hans Raab
Marius Hans Raab
Niklas Alexander Döbler
Niklas Alexander Döbler
Claus-Christian Carbon
Claus-Christian Carbon
A Game of Covid: Strategic Thoughts About a Ludified Pandemic
Frontiers in Psychology
strategic gamification
COVID-19
pandemic
ludification
analogical reasoning
crisis
author_facet Marius Hans Raab
Marius Hans Raab
Niklas Alexander Döbler
Niklas Alexander Döbler
Claus-Christian Carbon
Claus-Christian Carbon
author_sort Marius Hans Raab
title A Game of Covid: Strategic Thoughts About a Ludified Pandemic
title_short A Game of Covid: Strategic Thoughts About a Ludified Pandemic
title_full A Game of Covid: Strategic Thoughts About a Ludified Pandemic
title_fullStr A Game of Covid: Strategic Thoughts About a Ludified Pandemic
title_full_unstemmed A Game of Covid: Strategic Thoughts About a Ludified Pandemic
title_sort game of covid: strategic thoughts about a ludified pandemic
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2021-06-01
description Many aspects of handling the COVID-19 pandemic bear a resemblance to patterns found in games. We observe point displays and leader boards, the visible assumption of roles, classic archetypes, the collection of resources, and spatial awareness. We argue that these patterns manifest spontaneously as a form of analogical reasoning, because people lack cultural and individual norms as well as cognitive scripts for a pandemic. Trying to find systematic similarities between a novel and a familiar situation is an essential cognitive strategy and a cultural tool, resulting in a spontaneous ludification of this crisis. Unfortunately, most institutions, the media and policymakers focus on attributes that are easy to communicate, not on relations and causal chains. This results in shallow analogies, where the mechanisms and dynamics of COVID-19 are not addressed. This can cause a sense of helplessness, where many people remain passive viewers. A pandemic, however, calls for cooperative action of people who understand the relations between different factors and stakeholders in order to mitigate several negative effects linked to such a crisis. We propose a psychologically founded “Strategic gamification” (here in the context of a pandemic), a form of sense-making that builds on spontaneously emerging ludic elements. By extending upon those elements through the lens of game design, we can shape the mechanics, dynamics and esthetics of a serious context in a more meaningful way. The resulting analogies have better predictive power and are suited to utilize positive aspects of gamification like engagement, elaboration and collaboration.
topic strategic gamification
COVID-19
pandemic
ludification
analogical reasoning
crisis
url https://www.frontiersin.org/articles/10.3389/fpsyg.2021.607309/full
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