IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS

With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping...

Full description

Bibliographic Details
Main Authors: W. Wahbeh, M. Ammann, S. Nebiker, M. van Eggermond, A. Erath
Format: Article
Language:English
Published: Copernicus Publications 2021-06-01
Series:ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/V-4-2021/225/2021/isprs-annals-V-4-2021-225-2021.pdf
id doaj-ec2e28196a2b4260a257910ae65fc93a
record_format Article
spelling doaj-ec2e28196a2b4260a257910ae65fc93a2021-06-17T22:11:35ZengCopernicus PublicationsISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences2194-90422194-90502021-06-01V-4-202122523210.5194/isprs-annals-V-4-2021-225-2021IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONSW. Wahbeh0M. Ammann1S. Nebiker2M. van Eggermond3A. Erath4School of Architecture, Civil Engineering and Geomatics, FHNW University of Applied Sciences and Arts Northwestern Switzerland, Muttenz, SwitzerlandSchool of Architecture, Civil Engineering and Geomatics, FHNW University of Applied Sciences and Arts Northwestern Switzerland, Muttenz, SwitzerlandSchool of Architecture, Civil Engineering and Geomatics, FHNW University of Applied Sciences and Arts Northwestern Switzerland, Muttenz, SwitzerlandSchool of Architecture, Civil Engineering and Geomatics, FHNW University of Applied Sciences and Arts Northwestern Switzerland, Muttenz, SwitzerlandSchool of Architecture, Civil Engineering and Geomatics, FHNW University of Applied Sciences and Arts Northwestern Switzerland, Muttenz, SwitzerlandWith this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.https://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/V-4-2021/225/2021/isprs-annals-V-4-2021-225-2021.pdf
collection DOAJ
language English
format Article
sources DOAJ
author W. Wahbeh
M. Ammann
S. Nebiker
M. van Eggermond
A. Erath
spellingShingle W. Wahbeh
M. Ammann
S. Nebiker
M. van Eggermond
A. Erath
IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS
ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet W. Wahbeh
M. Ammann
S. Nebiker
M. van Eggermond
A. Erath
author_sort W. Wahbeh
title IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS
title_short IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS
title_full IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS
title_fullStr IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS
title_full_unstemmed IMAGE-BASED REALITY-CAPTURING AND 3D MODELLING FOR THE CREATION OF VR CYCLING SIMULATIONS
title_sort image-based reality-capturing and 3d modelling for the creation of vr cycling simulations
publisher Copernicus Publications
series ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 2194-9042
2194-9050
publishDate 2021-06-01
description With this paper, we present a novel approach for efficiently creating reality-based, high-fidelity urban 3D models for interactive VR cycling simulations. The foundation of these 3D models is accurately georeferenced street-level imagery, which can be captured using vehicle-based or portable mapping platforms. Depending on the desired type of urban model, the street-level imagery is either used for semi-automatically texturing an existing city model or for automatically creating textured 3D meshes from multi-view reconstructions using commercial off-the-shelf software. The resulting textured urban 3D model is then integrated with a real-time traffic simulation solution to create a VR framework based on the Unity game engine. Subsequently, the resulting urban scenes and different planning scenarios can be explored on a physical cycling simulator using a VR helmet or viewed as a 360-degree or conventional video. In addition, the VR environment can be used for augmented reality applications, e.g., mobile augmented reality maps. We apply this framework to a case study in the city of Berne to illustrate design variants of new cycling infrastructure at a major traffic junction to collect feedback from practitioners about the potential for practical applications in planning processes.
url https://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/V-4-2021/225/2021/isprs-annals-V-4-2021-225-2021.pdf
work_keys_str_mv AT wwahbeh imagebasedrealitycapturingand3dmodellingforthecreationofvrcyclingsimulations
AT mammann imagebasedrealitycapturingand3dmodellingforthecreationofvrcyclingsimulations
AT snebiker imagebasedrealitycapturingand3dmodellingforthecreationofvrcyclingsimulations
AT mvaneggermond imagebasedrealitycapturingand3dmodellingforthecreationofvrcyclingsimulations
AT aerath imagebasedrealitycapturingand3dmodellingforthecreationofvrcyclingsimulations
_version_ 1721373585409310720