Supporting engagement in research through a game design competition
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory d...
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2019-01-01
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Series: | Research for All |
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doaj-eb560f09682d4e17af58db1e09b5d6ae2020-12-16T09:42:58ZengUCL PressResearch for All2399-81212019-01-0110.18546/RFA.03.1.04Supporting engagement in research through a game design competitionIoanna IacovidesAnna CoxDominic FurnissKatarzyna StawarzCharlene JennettAnne AdamsDigital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.https://www.scienceopen.com/document?vid=ea5d2399-5ba4-42a6-90e8-c25fa516108c |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ioanna Iacovides Anna Cox Dominic Furniss Katarzyna Stawarz Charlene Jennett Anne Adams |
spellingShingle |
Ioanna Iacovides Anna Cox Dominic Furniss Katarzyna Stawarz Charlene Jennett Anne Adams Supporting engagement in research through a game design competition Research for All |
author_facet |
Ioanna Iacovides Anna Cox Dominic Furniss Katarzyna Stawarz Charlene Jennett Anne Adams |
author_sort |
Ioanna Iacovides |
title |
Supporting engagement in research through a game design competition |
title_short |
Supporting engagement in research through a game design competition |
title_full |
Supporting engagement in research through a game design competition |
title_fullStr |
Supporting engagement in research through a game design competition |
title_full_unstemmed |
Supporting engagement in research through a game design competition |
title_sort |
supporting engagement in research through a game design competition |
publisher |
UCL Press |
series |
Research for All |
issn |
2399-8121 |
publishDate |
2019-01-01 |
description |
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on
participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public
audience. We outline the competition format and reflect on the extent to which it was successful. |
url |
https://www.scienceopen.com/document?vid=ea5d2399-5ba4-42a6-90e8-c25fa516108c |
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1724381562967949312 |