Supporting engagement in research through a game design competition

Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory d...

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Bibliographic Details
Main Authors: Ioanna Iacovides, Anna Cox, Dominic Furniss, Katarzyna Stawarz, Charlene Jennett, Anne Adams
Format: Article
Language:English
Published: UCL Press 2019-01-01
Series:Research for All
Online Access:https://www.scienceopen.com/document?vid=ea5d2399-5ba4-42a6-90e8-c25fa516108c
Description
Summary:Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.
ISSN:2399-8121