Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios

In learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the persp...

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Main Authors: Ping-Han Cheng, Ting-Kuang Yeh, Yen-Kai Chao, Jing Lin, Chun-Yen Chang
Format: Article
Language:English
Published: MDPI AG 2020-03-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/12/5/2139
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spelling doaj-eac18bcf52484341920a60c1ec09ae3a2020-11-25T02:04:20ZengMDPI AGSustainability2071-10502020-03-01125213910.3390/su12052139su12052139Design Ideas for an Issue-Situation-Based Board Game Involving Multirole ScenariosPing-Han Cheng0Ting-Kuang Yeh1Yen-Kai Chao2Jing Lin3Chun-Yen Chang4Science Education Center, National Taiwan Normal University, Taipei 116, TaiwanDepartment of Earth Science, National Taiwan Normal University, Taipei 116, TaiwanGraduate Institute of Science Education, National Taiwan Normal University, Taipei 116, TaiwanCollaborative Innovation Center of Assessment for Basic Education Quality, Beijing Normal University, Beijing 100875, ChinaScience Education Center, National Taiwan Normal University, Taipei 116, TaiwanIn learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the perspective of having one role, they will ignore comprehensive information on said issue. Therefore, the roles students play during multirole situational learning lead to diversity biases in learning results. To help participants enhance their competencies related to issues and eliminate learning gaps, we developed an issue-based board game named Water Ark based on the following four design ideas: multirole simulation, reflective goal, systemic situation, and interactions of society. The results indicated that after playing the game, participants’ knowledge and responsibility regarding water resource adaptation improved significantly. Furthermore, the findings revealed that the gap between the learning outcomes of participants with different roles in the game was not statistically significant, except in terms of students’ personal willingness to act. Thus, these design ideas could improve the utility of board games for learning about socio-scientific issues with multirole scenarios.https://www.mdpi.com/2071-1050/12/5/2139socio-scientific issueissue-situation-based board gamemultirole situational learningreflective goal
collection DOAJ
language English
format Article
sources DOAJ
author Ping-Han Cheng
Ting-Kuang Yeh
Yen-Kai Chao
Jing Lin
Chun-Yen Chang
spellingShingle Ping-Han Cheng
Ting-Kuang Yeh
Yen-Kai Chao
Jing Lin
Chun-Yen Chang
Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios
Sustainability
socio-scientific issue
issue-situation-based board game
multirole situational learning
reflective goal
author_facet Ping-Han Cheng
Ting-Kuang Yeh
Yen-Kai Chao
Jing Lin
Chun-Yen Chang
author_sort Ping-Han Cheng
title Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios
title_short Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios
title_full Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios
title_fullStr Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios
title_full_unstemmed Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios
title_sort design ideas for an issue-situation-based board game involving multirole scenarios
publisher MDPI AG
series Sustainability
issn 2071-1050
publishDate 2020-03-01
description In learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the perspective of having one role, they will ignore comprehensive information on said issue. Therefore, the roles students play during multirole situational learning lead to diversity biases in learning results. To help participants enhance their competencies related to issues and eliminate learning gaps, we developed an issue-based board game named Water Ark based on the following four design ideas: multirole simulation, reflective goal, systemic situation, and interactions of society. The results indicated that after playing the game, participants’ knowledge and responsibility regarding water resource adaptation improved significantly. Furthermore, the findings revealed that the gap between the learning outcomes of participants with different roles in the game was not statistically significant, except in terms of students’ personal willingness to act. Thus, these design ideas could improve the utility of board games for learning about socio-scientific issues with multirole scenarios.
topic socio-scientific issue
issue-situation-based board game
multirole situational learning
reflective goal
url https://www.mdpi.com/2071-1050/12/5/2139
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AT yenkaichao designideasforanissuesituationbasedboardgameinvolvingmultirolescenarios
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