Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios
In learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the persp...
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doaj-eac18bcf52484341920a60c1ec09ae3a2020-11-25T02:04:20ZengMDPI AGSustainability2071-10502020-03-01125213910.3390/su12052139su12052139Design Ideas for an Issue-Situation-Based Board Game Involving Multirole ScenariosPing-Han Cheng0Ting-Kuang Yeh1Yen-Kai Chao2Jing Lin3Chun-Yen Chang4Science Education Center, National Taiwan Normal University, Taipei 116, TaiwanDepartment of Earth Science, National Taiwan Normal University, Taipei 116, TaiwanGraduate Institute of Science Education, National Taiwan Normal University, Taipei 116, TaiwanCollaborative Innovation Center of Assessment for Basic Education Quality, Beijing Normal University, Beijing 100875, ChinaScience Education Center, National Taiwan Normal University, Taipei 116, TaiwanIn learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the perspective of having one role, they will ignore comprehensive information on said issue. Therefore, the roles students play during multirole situational learning lead to diversity biases in learning results. To help participants enhance their competencies related to issues and eliminate learning gaps, we developed an issue-based board game named Water Ark based on the following four design ideas: multirole simulation, reflective goal, systemic situation, and interactions of society. The results indicated that after playing the game, participants’ knowledge and responsibility regarding water resource adaptation improved significantly. Furthermore, the findings revealed that the gap between the learning outcomes of participants with different roles in the game was not statistically significant, except in terms of students’ personal willingness to act. Thus, these design ideas could improve the utility of board games for learning about socio-scientific issues with multirole scenarios.https://www.mdpi.com/2071-1050/12/5/2139socio-scientific issueissue-situation-based board gamemultirole situational learningreflective goal |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Ping-Han Cheng Ting-Kuang Yeh Yen-Kai Chao Jing Lin Chun-Yen Chang |
spellingShingle |
Ping-Han Cheng Ting-Kuang Yeh Yen-Kai Chao Jing Lin Chun-Yen Chang Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios Sustainability socio-scientific issue issue-situation-based board game multirole situational learning reflective goal |
author_facet |
Ping-Han Cheng Ting-Kuang Yeh Yen-Kai Chao Jing Lin Chun-Yen Chang |
author_sort |
Ping-Han Cheng |
title |
Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios |
title_short |
Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios |
title_full |
Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios |
title_fullStr |
Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios |
title_full_unstemmed |
Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios |
title_sort |
design ideas for an issue-situation-based board game involving multirole scenarios |
publisher |
MDPI AG |
series |
Sustainability |
issn |
2071-1050 |
publishDate |
2020-03-01 |
description |
In learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the perspective of having one role, they will ignore comprehensive information on said issue. Therefore, the roles students play during multirole situational learning lead to diversity biases in learning results. To help participants enhance their competencies related to issues and eliminate learning gaps, we developed an issue-based board game named Water Ark based on the following four design ideas: multirole simulation, reflective goal, systemic situation, and interactions of society. The results indicated that after playing the game, participants’ knowledge and responsibility regarding water resource adaptation improved significantly. Furthermore, the findings revealed that the gap between the learning outcomes of participants with different roles in the game was not statistically significant, except in terms of students’ personal willingness to act. Thus, these design ideas could improve the utility of board games for learning about socio-scientific issues with multirole scenarios. |
topic |
socio-scientific issue issue-situation-based board game multirole situational learning reflective goal |
url |
https://www.mdpi.com/2071-1050/12/5/2139 |
work_keys_str_mv |
AT pinghancheng designideasforanissuesituationbasedboardgameinvolvingmultirolescenarios AT tingkuangyeh designideasforanissuesituationbasedboardgameinvolvingmultirolescenarios AT yenkaichao designideasforanissuesituationbasedboardgameinvolvingmultirolescenarios AT jinglin designideasforanissuesituationbasedboardgameinvolvingmultirolescenarios AT chunyenchang designideasforanissuesituationbasedboardgameinvolvingmultirolescenarios |
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