Constructing Digital Game Exhibitions: Objects, Experiences, and Context

A large number of exhibitions worldwide deal with digital games, but curators lack a coherent understanding of the different aspects of games that can be exhibited or a clear vocabulary for talking about them. Based on a literature review on game preservation and visitor behavior in exhibitions, the...

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Bibliographic Details
Main Author: Niklas Nylund
Format: Article
Language:English
Published: MDPI AG 2018-12-01
Series:Arts
Subjects:
Online Access:https://www.mdpi.com/2076-0752/7/4/103
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spelling doaj-eab0be3c2e354890b24a590a4aaf1a152020-11-25T00:44:15ZengMDPI AGArts2076-07522018-12-017410310.3390/arts7040103arts7040103Constructing Digital Game Exhibitions: Objects, Experiences, and ContextNiklas Nylund0School of Information Science, University of Tampere, Tampere FI-33014, FinlandA large number of exhibitions worldwide deal with digital games, but curators lack a coherent understanding of the different aspects of games that can be exhibited or a clear vocabulary for talking about them. Based on a literature review on game preservation and visitor behavior in exhibitions, the paper makes an argument for understanding digital games on display as made up of <i>object</i>, <i>experience</i>, and <i>context</i> aspects. The study further presents a matrix model for understanding and working with games in exhibitions. The model makes for a more nuanced understanding of the different ways digital games can be exhibited. Additionally, it clarifies the position of games in exhibitions as socioculturally constructed through inherently ideological curatorial choices.https://www.mdpi.com/2076-0752/7/4/103exhibition planningmuseum work practicesgame preservationcultural heritagedigital gameoriginal experiencecontextconstruct
collection DOAJ
language English
format Article
sources DOAJ
author Niklas Nylund
spellingShingle Niklas Nylund
Constructing Digital Game Exhibitions: Objects, Experiences, and Context
Arts
exhibition planning
museum work practices
game preservation
cultural heritage
digital game
original experience
context
construct
author_facet Niklas Nylund
author_sort Niklas Nylund
title Constructing Digital Game Exhibitions: Objects, Experiences, and Context
title_short Constructing Digital Game Exhibitions: Objects, Experiences, and Context
title_full Constructing Digital Game Exhibitions: Objects, Experiences, and Context
title_fullStr Constructing Digital Game Exhibitions: Objects, Experiences, and Context
title_full_unstemmed Constructing Digital Game Exhibitions: Objects, Experiences, and Context
title_sort constructing digital game exhibitions: objects, experiences, and context
publisher MDPI AG
series Arts
issn 2076-0752
publishDate 2018-12-01
description A large number of exhibitions worldwide deal with digital games, but curators lack a coherent understanding of the different aspects of games that can be exhibited or a clear vocabulary for talking about them. Based on a literature review on game preservation and visitor behavior in exhibitions, the paper makes an argument for understanding digital games on display as made up of <i>object</i>, <i>experience</i>, and <i>context</i> aspects. The study further presents a matrix model for understanding and working with games in exhibitions. The model makes for a more nuanced understanding of the different ways digital games can be exhibited. Additionally, it clarifies the position of games in exhibitions as socioculturally constructed through inherently ideological curatorial choices.
topic exhibition planning
museum work practices
game preservation
cultural heritage
digital game
original experience
context
construct
url https://www.mdpi.com/2076-0752/7/4/103
work_keys_str_mv AT niklasnylund constructingdigitalgameexhibitionsobjectsexperiencesandcontext
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