Morphological Computation: Nothing but Physical Computation
The purpose of this paper is to argue against the claim that morphological computation is substantially different from other kinds of physical computation. I show that some (but not all) purported cases of morphological computation do not count as specifically computational, and that those that do a...
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doaj-ea372b7de61540bcbaf7b513b3d4bdef2020-11-24T21:28:24ZengMDPI AGEntropy1099-43002018-12-01201294210.3390/e20120942e20120942Morphological Computation: Nothing but Physical ComputationMarcin Miłkowski0Institute of Philosophy and Sociology of the Polish Academy of Sciences, ul. Nowy Świat 72, 00-330 Warszawa, PolandThe purpose of this paper is to argue against the claim that morphological computation is substantially different from other kinds of physical computation. I show that some (but not all) purported cases of morphological computation do not count as specifically computational, and that those that do are solely physical computational systems. These latter cases are not, however, specific enough: all computational systems, not only morphological ones, may (and sometimes should) be studied in various ways, including their energy efficiency, cost, reliability, and durability. Second, I critically analyze the notion of “offloading„ computation to the morphology of an agent or robot, by showing that, literally, computation is sometimes not offloaded but simply avoided. Third, I point out that while the morphology of any agent is indicative of the environment that it is adapted to, or informative about that environment, it does not follow that every agent has access to its morphology as the model of its environment.https://www.mdpi.com/1099-4300/20/12/942morphological computationoffloadingadaptivityphysical computationcomputational modelingfree-energy principle |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Marcin Miłkowski |
spellingShingle |
Marcin Miłkowski Morphological Computation: Nothing but Physical Computation Entropy morphological computation offloading adaptivity physical computation computational modeling free-energy principle |
author_facet |
Marcin Miłkowski |
author_sort |
Marcin Miłkowski |
title |
Morphological Computation: Nothing but Physical Computation |
title_short |
Morphological Computation: Nothing but Physical Computation |
title_full |
Morphological Computation: Nothing but Physical Computation |
title_fullStr |
Morphological Computation: Nothing but Physical Computation |
title_full_unstemmed |
Morphological Computation: Nothing but Physical Computation |
title_sort |
morphological computation: nothing but physical computation |
publisher |
MDPI AG |
series |
Entropy |
issn |
1099-4300 |
publishDate |
2018-12-01 |
description |
The purpose of this paper is to argue against the claim that morphological computation is substantially different from other kinds of physical computation. I show that some (but not all) purported cases of morphological computation do not count as specifically computational, and that those that do are solely physical computational systems. These latter cases are not, however, specific enough: all computational systems, not only morphological ones, may (and sometimes should) be studied in various ways, including their energy efficiency, cost, reliability, and durability. Second, I critically analyze the notion of “offloading„ computation to the morphology of an agent or robot, by showing that, literally, computation is sometimes not offloaded but simply avoided. Third, I point out that while the morphology of any agent is indicative of the environment that it is adapted to, or informative about that environment, it does not follow that every agent has access to its morphology as the model of its environment. |
topic |
morphological computation offloading adaptivity physical computation computational modeling free-energy principle |
url |
https://www.mdpi.com/1099-4300/20/12/942 |
work_keys_str_mv |
AT marcinmiłkowski morphologicalcomputationnothingbutphysicalcomputation |
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