Gamification in learning process and its impact on entrepreneurial intention

Gamification is an educational approach to motivate and influence students’ behaviors in learning with the intention of achieving learning outcomes. The primary objective of the study is to examine students’ intentions to become entrepreneurs as an impact of gamification model learning in Entreprene...

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Main Authors: Aries, Vional, Listya Ayu Saraswati, Liana Wijaya, Ridho Bramulya Ikhsan
Format: Article
Language:English
Published: Growing Science 2020-04-01
Series:Management Science Letters
Subjects:
Online Access:http://www.growingscience.com/msl/Vol10/msl_2019_304.pdf
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spelling doaj-e9f94e46a7434c77ab33c78aa7a1f8802020-11-24T21:54:49ZengGrowing ScienceManagement Science Letters1923-93351923-93432020-04-0110476376810.5267/j.msl.2019.10.021Gamification in learning process and its impact on entrepreneurial intentionAries, VionalListya Ayu SaraswatiLiana WijayaRidho Bramulya IkhsanGamification is an educational approach to motivate and influence students’ behaviors in learning with the intention of achieving learning outcomes. The primary objective of the study is to examine students’ intentions to become entrepreneurs as an impact of gamification model learning in Entrepreneurship or Business Plan courses in BINUS ONLINE Learning. Data collection was carried out for 400 students who took Entrepreneurship and Business Plan courses for 1 month using questionnaires. The data was then analyzed using multiple linear regression approach. The result shows that attitude towards behavior (ATB), perceived behavior control (PBS), and subjective norms partially give positive impacts and they are significant to entrepreneurial intentions. Perceived behavioral control (PBC) is the dominant factor in forming entrepreneurial intentions for students.http://www.growingscience.com/msl/Vol10/msl_2019_304.pdfPlanned BehaviorEntrepreneurial IntentionsLong Distance Learning Program
collection DOAJ
language English
format Article
sources DOAJ
author Aries, Vional
Listya Ayu Saraswati
Liana Wijaya
Ridho Bramulya Ikhsan
spellingShingle Aries, Vional
Listya Ayu Saraswati
Liana Wijaya
Ridho Bramulya Ikhsan
Gamification in learning process and its impact on entrepreneurial intention
Management Science Letters
Planned Behavior
Entrepreneurial Intentions
Long Distance Learning Program
author_facet Aries, Vional
Listya Ayu Saraswati
Liana Wijaya
Ridho Bramulya Ikhsan
author_sort Aries, Vional
title Gamification in learning process and its impact on entrepreneurial intention
title_short Gamification in learning process and its impact on entrepreneurial intention
title_full Gamification in learning process and its impact on entrepreneurial intention
title_fullStr Gamification in learning process and its impact on entrepreneurial intention
title_full_unstemmed Gamification in learning process and its impact on entrepreneurial intention
title_sort gamification in learning process and its impact on entrepreneurial intention
publisher Growing Science
series Management Science Letters
issn 1923-9335
1923-9343
publishDate 2020-04-01
description Gamification is an educational approach to motivate and influence students’ behaviors in learning with the intention of achieving learning outcomes. The primary objective of the study is to examine students’ intentions to become entrepreneurs as an impact of gamification model learning in Entrepreneurship or Business Plan courses in BINUS ONLINE Learning. Data collection was carried out for 400 students who took Entrepreneurship and Business Plan courses for 1 month using questionnaires. The data was then analyzed using multiple linear regression approach. The result shows that attitude towards behavior (ATB), perceived behavior control (PBS), and subjective norms partially give positive impacts and they are significant to entrepreneurial intentions. Perceived behavioral control (PBC) is the dominant factor in forming entrepreneurial intentions for students.
topic Planned Behavior
Entrepreneurial Intentions
Long Distance Learning Program
url http://www.growingscience.com/msl/Vol10/msl_2019_304.pdf
work_keys_str_mv AT ariesvional gamificationinlearningprocessanditsimpactonentrepreneurialintention
AT listyaayusaraswati gamificationinlearningprocessanditsimpactonentrepreneurialintention
AT lianawijaya gamificationinlearningprocessanditsimpactonentrepreneurialintention
AT ridhobramulyaikhsan gamificationinlearningprocessanditsimpactonentrepreneurialintention
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