Gamification in learning process and its impact on entrepreneurial intention
Gamification is an educational approach to motivate and influence students’ behaviors in learning with the intention of achieving learning outcomes. The primary objective of the study is to examine students’ intentions to become entrepreneurs as an impact of gamification model learning in Entreprene...
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Growing Science
2020-04-01
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Online Access: | http://www.growingscience.com/msl/Vol10/msl_2019_304.pdf |
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doaj-e9f94e46a7434c77ab33c78aa7a1f8802020-11-24T21:54:49ZengGrowing ScienceManagement Science Letters1923-93351923-93432020-04-0110476376810.5267/j.msl.2019.10.021Gamification in learning process and its impact on entrepreneurial intentionAries, VionalListya Ayu SaraswatiLiana WijayaRidho Bramulya IkhsanGamification is an educational approach to motivate and influence students’ behaviors in learning with the intention of achieving learning outcomes. The primary objective of the study is to examine students’ intentions to become entrepreneurs as an impact of gamification model learning in Entrepreneurship or Business Plan courses in BINUS ONLINE Learning. Data collection was carried out for 400 students who took Entrepreneurship and Business Plan courses for 1 month using questionnaires. The data was then analyzed using multiple linear regression approach. The result shows that attitude towards behavior (ATB), perceived behavior control (PBS), and subjective norms partially give positive impacts and they are significant to entrepreneurial intentions. Perceived behavioral control (PBC) is the dominant factor in forming entrepreneurial intentions for students.http://www.growingscience.com/msl/Vol10/msl_2019_304.pdfPlanned BehaviorEntrepreneurial IntentionsLong Distance Learning Program |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Aries, Vional Listya Ayu Saraswati Liana Wijaya Ridho Bramulya Ikhsan |
spellingShingle |
Aries, Vional Listya Ayu Saraswati Liana Wijaya Ridho Bramulya Ikhsan Gamification in learning process and its impact on entrepreneurial intention Management Science Letters Planned Behavior Entrepreneurial Intentions Long Distance Learning Program |
author_facet |
Aries, Vional Listya Ayu Saraswati Liana Wijaya Ridho Bramulya Ikhsan |
author_sort |
Aries, Vional |
title |
Gamification in learning process and its impact on entrepreneurial intention |
title_short |
Gamification in learning process and its impact on entrepreneurial intention |
title_full |
Gamification in learning process and its impact on entrepreneurial intention |
title_fullStr |
Gamification in learning process and its impact on entrepreneurial intention |
title_full_unstemmed |
Gamification in learning process and its impact on entrepreneurial intention |
title_sort |
gamification in learning process and its impact on entrepreneurial intention |
publisher |
Growing Science |
series |
Management Science Letters |
issn |
1923-9335 1923-9343 |
publishDate |
2020-04-01 |
description |
Gamification is an educational approach to motivate and influence students’ behaviors in learning with the intention of achieving learning outcomes. The primary objective of the study is to examine students’ intentions to become entrepreneurs as an impact of gamification model learning in Entrepreneurship or Business Plan courses in BINUS ONLINE Learning. Data collection was carried out for 400 students who took Entrepreneurship and Business Plan courses for 1 month using questionnaires. The data was then analyzed using multiple linear regression approach. The result shows that attitude towards behavior (ATB), perceived behavior control (PBS), and subjective norms partially give positive impacts and they are significant to entrepreneurial intentions. Perceived behavioral control (PBC) is the dominant factor in forming entrepreneurial intentions for students. |
topic |
Planned Behavior Entrepreneurial Intentions Long Distance Learning Program |
url |
http://www.growingscience.com/msl/Vol10/msl_2019_304.pdf |
work_keys_str_mv |
AT ariesvional gamificationinlearningprocessanditsimpactonentrepreneurialintention AT listyaayusaraswati gamificationinlearningprocessanditsimpactonentrepreneurialintention AT lianawijaya gamificationinlearningprocessanditsimpactonentrepreneurialintention AT ridhobramulyaikhsan gamificationinlearningprocessanditsimpactonentrepreneurialintention |
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