Review of A* (A Star) Navigation Mesh Pathfinding as the Alternative of Artificial Intelligent for Ghosts Agent on the Pacman Game
Shortest pathfinding problem has become a populer issue in Game’s Artificial Intelligent (AI). This paper discussed the effective way to optimize the shortest pathfinding problem, namely Navigation Mesh (NavMesh). This method is very interesting because it has a large area of implementation, especia...
Main Author: | Moh. Zikky |
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Format: | Article |
Language: | English |
Published: |
Politeknik Elektronika Negeri Surabaya
2016-08-01
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Series: | Emitter: International Journal of Engineering Technology |
Online Access: | http://emitter.pens.ac.id/index.php/emitter/article/view/117 |
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