Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator
Vehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the sim...
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doaj-e94f7d48843947cfb69a1665a32817752020-11-24T22:55:00ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-05-01121010.3390/mti1020010mti1020010Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat SimulatorSergio Casas0Marcos Fernández1José V. Riera2Institute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Valencia 46980, SpainInstitute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Valencia 46980, SpainInstitute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Valencia 46980, SpainVehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the simulated vehicle. This is an important issue, although it is sometimes overlooked in scientific research. This paper proposes four different setups (with a variety of visual, sound, motion generation, and user-input interfaces) for non-aerial vehicle simulation, using a speedboat simulator as a case study. These setups are analysed in terms of their cost and their effectiveness is discussed. Rough figures are provided to give a comparative insight into the economic order of magnitude necessary to design and build a vehicle simulator.http://www.mdpi.com/2414-4088/1/2/10vehicle simulationcostmultimodalinteractionvirtual realityspeedboat |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sergio Casas Marcos Fernández José V. Riera |
spellingShingle |
Sergio Casas Marcos Fernández José V. Riera Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator Multimodal Technologies and Interaction vehicle simulation cost multimodal interaction virtual reality speedboat |
author_facet |
Sergio Casas Marcos Fernández José V. Riera |
author_sort |
Sergio Casas |
title |
Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator |
title_short |
Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator |
title_full |
Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator |
title_fullStr |
Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator |
title_full_unstemmed |
Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator |
title_sort |
four different multimodal setups for non-aerial vehicle simulations—a case study with a speedboat simulator |
publisher |
MDPI AG |
series |
Multimodal Technologies and Interaction |
issn |
2414-4088 |
publishDate |
2017-05-01 |
description |
Vehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the simulated vehicle. This is an important issue, although it is sometimes overlooked in scientific research. This paper proposes four different setups (with a variety of visual, sound, motion generation, and user-input interfaces) for non-aerial vehicle simulation, using a speedboat simulator as a case study. These setups are analysed in terms of their cost and their effectiveness is discussed. Rough figures are provided to give a comparative insight into the economic order of magnitude necessary to design and build a vehicle simulator. |
topic |
vehicle simulation cost multimodal interaction virtual reality speedboat |
url |
http://www.mdpi.com/2414-4088/1/2/10 |
work_keys_str_mv |
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