Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator

Vehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the sim...

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Main Authors: Sergio Casas, Marcos Fernández, José V. Riera
Format: Article
Language:English
Published: MDPI AG 2017-05-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:http://www.mdpi.com/2414-4088/1/2/10
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spelling doaj-e94f7d48843947cfb69a1665a32817752020-11-24T22:55:00ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-05-01121010.3390/mti1020010mti1020010Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat SimulatorSergio Casas0Marcos Fernández1José V. Riera2Institute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Valencia 46980, SpainInstitute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Valencia 46980, SpainInstitute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Valencia 46980, SpainVehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the simulated vehicle. This is an important issue, although it is sometimes overlooked in scientific research. This paper proposes four different setups (with a variety of visual, sound, motion generation, and user-input interfaces) for non-aerial vehicle simulation, using a speedboat simulator as a case study. These setups are analysed in terms of their cost and their effectiveness is discussed. Rough figures are provided to give a comparative insight into the economic order of magnitude necessary to design and build a vehicle simulator.http://www.mdpi.com/2414-4088/1/2/10vehicle simulationcostmultimodalinteractionvirtual realityspeedboat
collection DOAJ
language English
format Article
sources DOAJ
author Sergio Casas
Marcos Fernández
José V. Riera
spellingShingle Sergio Casas
Marcos Fernández
José V. Riera
Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator
Multimodal Technologies and Interaction
vehicle simulation
cost
multimodal
interaction
virtual reality
speedboat
author_facet Sergio Casas
Marcos Fernández
José V. Riera
author_sort Sergio Casas
title Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator
title_short Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator
title_full Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator
title_fullStr Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator
title_full_unstemmed Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator
title_sort four different multimodal setups for non-aerial vehicle simulations—a case study with a speedboat simulator
publisher MDPI AG
series Multimodal Technologies and Interaction
issn 2414-4088
publishDate 2017-05-01
description Vehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the simulated vehicle. This is an important issue, although it is sometimes overlooked in scientific research. This paper proposes four different setups (with a variety of visual, sound, motion generation, and user-input interfaces) for non-aerial vehicle simulation, using a speedboat simulator as a case study. These setups are analysed in terms of their cost and their effectiveness is discussed. Rough figures are provided to give a comparative insight into the economic order of magnitude necessary to design and build a vehicle simulator.
topic vehicle simulation
cost
multimodal
interaction
virtual reality
speedboat
url http://www.mdpi.com/2414-4088/1/2/10
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AT josevriera fourdifferentmultimodalsetupsfornonaerialvehiclesimulationsacasestudywithaspeedboatsimulator
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