Digital experience design of qinhuai lantern based on user journey map

This research extends the design concepts and research methods of user journey maps to the field of intangible cultural heritage, and selects the typical lotus lantern material package in Qinhuai lanterns as an example to explore the digital experience design of lanterns. On-site research methods ar...

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Main Authors: nannan Li, zhangping Lu, mingzhu Li, ying Ding
Format: Article
Language:English
Published: EDP Sciences 2021-01-01
Series:E3S Web of Conferences
Online Access:https://www.e3s-conferences.org/articles/e3sconf/pdf/2021/12/e3sconf_icersd2020_05080.pdf
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spelling doaj-e93c979be388486aa7d1e668f67a05412021-02-18T10:43:25ZengEDP SciencesE3S Web of Conferences2267-12422021-01-012360508010.1051/e3sconf/202123605080e3sconf_icersd2020_05080Digital experience design of qinhuai lantern based on user journey mapnannan Lizhangping Lumingzhu Liying DingThis research extends the design concepts and research methods of user journey maps to the field of intangible cultural heritage, and selects the typical lotus lantern material package in Qinhuai lanterns as an example to explore the digital experience design of lanterns. On-site research methods are used to understand users, define target users and build personas. AEIOU recording framework is used to record user behavior, analyze and reorganize user behavior with card classification, and summarize user behavior flow. The Likert Smiley Scale is used to ask children to evaluate specific behaviors, get emotional curves, and summarize design opportunities from the perspective of valley filling. Given the pain points in the experience of the target user children and the indirect user parents, the lotus lantern material package is digitally redesigned from four perspectives of materials, connection methods between materials, functions and storage to meet the users' emotional experience. This research method and process have certain reference significance for experience design research on the same type of intangible cultural heritages.https://www.e3s-conferences.org/articles/e3sconf/pdf/2021/12/e3sconf_icersd2020_05080.pdf
collection DOAJ
language English
format Article
sources DOAJ
author nannan Li
zhangping Lu
mingzhu Li
ying Ding
spellingShingle nannan Li
zhangping Lu
mingzhu Li
ying Ding
Digital experience design of qinhuai lantern based on user journey map
E3S Web of Conferences
author_facet nannan Li
zhangping Lu
mingzhu Li
ying Ding
author_sort nannan Li
title Digital experience design of qinhuai lantern based on user journey map
title_short Digital experience design of qinhuai lantern based on user journey map
title_full Digital experience design of qinhuai lantern based on user journey map
title_fullStr Digital experience design of qinhuai lantern based on user journey map
title_full_unstemmed Digital experience design of qinhuai lantern based on user journey map
title_sort digital experience design of qinhuai lantern based on user journey map
publisher EDP Sciences
series E3S Web of Conferences
issn 2267-1242
publishDate 2021-01-01
description This research extends the design concepts and research methods of user journey maps to the field of intangible cultural heritage, and selects the typical lotus lantern material package in Qinhuai lanterns as an example to explore the digital experience design of lanterns. On-site research methods are used to understand users, define target users and build personas. AEIOU recording framework is used to record user behavior, analyze and reorganize user behavior with card classification, and summarize user behavior flow. The Likert Smiley Scale is used to ask children to evaluate specific behaviors, get emotional curves, and summarize design opportunities from the perspective of valley filling. Given the pain points in the experience of the target user children and the indirect user parents, the lotus lantern material package is digitally redesigned from four perspectives of materials, connection methods between materials, functions and storage to meet the users' emotional experience. This research method and process have certain reference significance for experience design research on the same type of intangible cultural heritages.
url https://www.e3s-conferences.org/articles/e3sconf/pdf/2021/12/e3sconf_icersd2020_05080.pdf
work_keys_str_mv AT nannanli digitalexperiencedesignofqinhuailanternbasedonuserjourneymap
AT zhangpinglu digitalexperiencedesignofqinhuailanternbasedonuserjourneymap
AT mingzhuli digitalexperiencedesignofqinhuailanternbasedonuserjourneymap
AT yingding digitalexperiencedesignofqinhuailanternbasedonuserjourneymap
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