Prototyping AR EduGame for children: learning Indonesian culture

Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented...

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Main Authors: Sudarmilah Endah, Supriyono Heru, Fadlilah Umi, Yasin Al Irsyadi Fatah, Fatmawati Azizah
Format: Article
Language:English
Published: EDP Sciences 2018-01-01
Series:MATEC Web of Conferences
Online Access:https://doi.org/10.1051/matecconf/201819703012
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spelling doaj-e8eb339e92d0481686d6ca7801e1742a2021-02-02T08:10:13ZengEDP SciencesMATEC Web of Conferences2261-236X2018-01-011970301210.1051/matecconf/201819703012matecconf_aasec2018_03012Prototyping AR EduGame for children: learning Indonesian cultureSudarmilah EndahSupriyono HeruFadlilah UmiYasin Al Irsyadi FatahFatmawati AzizahLearning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children.https://doi.org/10.1051/matecconf/201819703012
collection DOAJ
language English
format Article
sources DOAJ
author Sudarmilah Endah
Supriyono Heru
Fadlilah Umi
Yasin Al Irsyadi Fatah
Fatmawati Azizah
spellingShingle Sudarmilah Endah
Supriyono Heru
Fadlilah Umi
Yasin Al Irsyadi Fatah
Fatmawati Azizah
Prototyping AR EduGame for children: learning Indonesian culture
MATEC Web of Conferences
author_facet Sudarmilah Endah
Supriyono Heru
Fadlilah Umi
Yasin Al Irsyadi Fatah
Fatmawati Azizah
author_sort Sudarmilah Endah
title Prototyping AR EduGame for children: learning Indonesian culture
title_short Prototyping AR EduGame for children: learning Indonesian culture
title_full Prototyping AR EduGame for children: learning Indonesian culture
title_fullStr Prototyping AR EduGame for children: learning Indonesian culture
title_full_unstemmed Prototyping AR EduGame for children: learning Indonesian culture
title_sort prototyping ar edugame for children: learning indonesian culture
publisher EDP Sciences
series MATEC Web of Conferences
issn 2261-236X
publishDate 2018-01-01
description Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children.
url https://doi.org/10.1051/matecconf/201819703012
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AT supriyonoheru prototypingaredugameforchildrenlearningindonesianculture
AT fadlilahumi prototypingaredugameforchildrenlearningindonesianculture
AT yasinalirsyadifatah prototypingaredugameforchildrenlearningindonesianculture
AT fatmawatiazizah prototypingaredugameforchildrenlearningindonesianculture
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