Prototyping AR EduGame for children: learning Indonesian culture
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented...
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2018-01-01
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Series: | MATEC Web of Conferences |
Online Access: | https://doi.org/10.1051/matecconf/201819703012 |
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doaj-e8eb339e92d0481686d6ca7801e1742a2021-02-02T08:10:13ZengEDP SciencesMATEC Web of Conferences2261-236X2018-01-011970301210.1051/matecconf/201819703012matecconf_aasec2018_03012Prototyping AR EduGame for children: learning Indonesian cultureSudarmilah EndahSupriyono HeruFadlilah UmiYasin Al Irsyadi FatahFatmawati AzizahLearning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children.https://doi.org/10.1051/matecconf/201819703012 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sudarmilah Endah Supriyono Heru Fadlilah Umi Yasin Al Irsyadi Fatah Fatmawati Azizah |
spellingShingle |
Sudarmilah Endah Supriyono Heru Fadlilah Umi Yasin Al Irsyadi Fatah Fatmawati Azizah Prototyping AR EduGame for children: learning Indonesian culture MATEC Web of Conferences |
author_facet |
Sudarmilah Endah Supriyono Heru Fadlilah Umi Yasin Al Irsyadi Fatah Fatmawati Azizah |
author_sort |
Sudarmilah Endah |
title |
Prototyping AR EduGame for children: learning Indonesian culture |
title_short |
Prototyping AR EduGame for children: learning Indonesian culture |
title_full |
Prototyping AR EduGame for children: learning Indonesian culture |
title_fullStr |
Prototyping AR EduGame for children: learning Indonesian culture |
title_full_unstemmed |
Prototyping AR EduGame for children: learning Indonesian culture |
title_sort |
prototyping ar edugame for children: learning indonesian culture |
publisher |
EDP Sciences |
series |
MATEC Web of Conferences |
issn |
2261-236X |
publishDate |
2018-01-01 |
description |
Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children. |
url |
https://doi.org/10.1051/matecconf/201819703012 |
work_keys_str_mv |
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