Prototyping AR EduGame for children: learning Indonesian culture

Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented...

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Bibliographic Details
Main Authors: Sudarmilah Endah, Supriyono Heru, Fadlilah Umi, Yasin Al Irsyadi Fatah, Fatmawati Azizah
Format: Article
Language:English
Published: EDP Sciences 2018-01-01
Series:MATEC Web of Conferences
Online Access:https://doi.org/10.1051/matecconf/201819703012
Description
Summary:Learning Indonesian culture is a part of the curriculum for elementary school students. However, it faces a challenge of the decreased interest of reading textbooks. It can be solved by using a 3D animation that is loved by the children. Therefore, this study aimed to design a prototype of augmented reality (AR) EduGame (Educational Game) as a learning media of Indonesian culture for the children. This study used research and development method for an AR application, and then its system was tested on black box testing. The AR EduGame prototype and its testing results are run appropriately, system testing show that every button and transition for both AR EduGame applications, traditional dance and gamelan. Morover, it can be implemented by elementary school children.
ISSN:2261-236X