3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION

Visualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming p...

Full description

Bibliographic Details
Main Authors: D. Anastasiou, T. Avgeri, A. Iliodromitis, V. Pagounis, M. Tsakiri
Format: Article
Language:English
Published: Copernicus Publications 2020-09-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIV-4-W1-2020/3/2020/isprs-archives-XLIV-4-W1-2020-3-2020.pdf
id doaj-e8c87701b2ad461a9515696d0defa112
record_format Article
spelling doaj-e8c87701b2ad461a9515696d0defa1122020-11-25T03:16:39ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342020-09-01XLIV-4-W1-20203910.5194/isprs-archives-XLIV-4-W1-2020-3-20203D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATIOND. Anastasiou0T. Avgeri1A. Iliodromitis2V. Pagounis3M. Tsakiri4Department of Surveying and Geoinformatics Engineering, University of West Attica, GreecePre-school teacher, Athens, GreeceDepartment of Surveying and Geoinformatics Engineering, University of West Attica, GreeceDepartment of Surveying and Geoinformatics Engineering, University of West Attica, GreeceSchool of Rural and Surveying Engineering, National Technical University of Athens, GreeceVisualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming platform that may help intensify learning processes. Recently, serious games are gaining popularity not only as games, but as promising educational tools too. This paper presents the creation of a simple ‘serious game’ where several tasks can be constructed that promote the 3D spatial thinking in pre-school education. Specifically, the creation of the virtual environment from a pre-school’s indoor and outdoor environment was performed using geodetic and terrestrial laser scanning techniques. To increase the geospatial sense of pre-school children within the virtual environment, an application was developed with simple educational tasks within the 3D environment. The templates, for each section of the gaming application, have been developed using HTML5 and CSS3, in order that they are interactive and accessible to all smart devices. The paper concludes with a discussion on the experience gained towards supporting spatial thinking for pre-school children.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIV-4-W1-2020/3/2020/isprs-archives-XLIV-4-W1-2020-3-2020.pdf
collection DOAJ
language English
format Article
sources DOAJ
author D. Anastasiou
T. Avgeri
A. Iliodromitis
V. Pagounis
M. Tsakiri
spellingShingle D. Anastasiou
T. Avgeri
A. Iliodromitis
V. Pagounis
M. Tsakiri
3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet D. Anastasiou
T. Avgeri
A. Iliodromitis
V. Pagounis
M. Tsakiri
author_sort D. Anastasiou
title 3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
title_short 3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
title_full 3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
title_fullStr 3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
title_full_unstemmed 3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
title_sort 3d virtual models for an early education serious gaming application
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2020-09-01
description Visualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming platform that may help intensify learning processes. Recently, serious games are gaining popularity not only as games, but as promising educational tools too. This paper presents the creation of a simple ‘serious game’ where several tasks can be constructed that promote the 3D spatial thinking in pre-school education. Specifically, the creation of the virtual environment from a pre-school’s indoor and outdoor environment was performed using geodetic and terrestrial laser scanning techniques. To increase the geospatial sense of pre-school children within the virtual environment, an application was developed with simple educational tasks within the 3D environment. The templates, for each section of the gaming application, have been developed using HTML5 and CSS3, in order that they are interactive and accessible to all smart devices. The paper concludes with a discussion on the experience gained towards supporting spatial thinking for pre-school children.
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIV-4-W1-2020/3/2020/isprs-archives-XLIV-4-W1-2020-3-2020.pdf
work_keys_str_mv AT danastasiou 3dvirtualmodelsforanearlyeducationseriousgamingapplication
AT tavgeri 3dvirtualmodelsforanearlyeducationseriousgamingapplication
AT ailiodromitis 3dvirtualmodelsforanearlyeducationseriousgamingapplication
AT vpagounis 3dvirtualmodelsforanearlyeducationseriousgamingapplication
AT mtsakiri 3dvirtualmodelsforanearlyeducationseriousgamingapplication
_version_ 1724634961240129536