3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION
Visualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming p...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Copernicus Publications
2020-09-01
|
Series: | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
Online Access: | https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIV-4-W1-2020/3/2020/isprs-archives-XLIV-4-W1-2020-3-2020.pdf |
id |
doaj-e8c87701b2ad461a9515696d0defa112 |
---|---|
record_format |
Article |
spelling |
doaj-e8c87701b2ad461a9515696d0defa1122020-11-25T03:16:39ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342020-09-01XLIV-4-W1-20203910.5194/isprs-archives-XLIV-4-W1-2020-3-20203D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATIOND. Anastasiou0T. Avgeri1A. Iliodromitis2V. Pagounis3M. Tsakiri4Department of Surveying and Geoinformatics Engineering, University of West Attica, GreecePre-school teacher, Athens, GreeceDepartment of Surveying and Geoinformatics Engineering, University of West Attica, GreeceDepartment of Surveying and Geoinformatics Engineering, University of West Attica, GreeceSchool of Rural and Surveying Engineering, National Technical University of Athens, GreeceVisualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming platform that may help intensify learning processes. Recently, serious games are gaining popularity not only as games, but as promising educational tools too. This paper presents the creation of a simple ‘serious game’ where several tasks can be constructed that promote the 3D spatial thinking in pre-school education. Specifically, the creation of the virtual environment from a pre-school’s indoor and outdoor environment was performed using geodetic and terrestrial laser scanning techniques. To increase the geospatial sense of pre-school children within the virtual environment, an application was developed with simple educational tasks within the 3D environment. The templates, for each section of the gaming application, have been developed using HTML5 and CSS3, in order that they are interactive and accessible to all smart devices. The paper concludes with a discussion on the experience gained towards supporting spatial thinking for pre-school children.https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIV-4-W1-2020/3/2020/isprs-archives-XLIV-4-W1-2020-3-2020.pdf |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
D. Anastasiou T. Avgeri A. Iliodromitis V. Pagounis M. Tsakiri |
spellingShingle |
D. Anastasiou T. Avgeri A. Iliodromitis V. Pagounis M. Tsakiri 3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
author_facet |
D. Anastasiou T. Avgeri A. Iliodromitis V. Pagounis M. Tsakiri |
author_sort |
D. Anastasiou |
title |
3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION |
title_short |
3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION |
title_full |
3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION |
title_fullStr |
3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION |
title_full_unstemmed |
3D VIRTUAL MODELS FOR AN EARLY EDUCATION SERIOUS GAMING APPLICATION |
title_sort |
3d virtual models for an early education serious gaming application |
publisher |
Copernicus Publications |
series |
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
issn |
1682-1750 2194-9034 |
publishDate |
2020-09-01 |
description |
Visualization and conceptualisation of 3D objects are complex cognitive processes which are regarded essential from pre-school education to develop abilities linked to spatial and 3D thinking. The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming platform that may help intensify learning processes. Recently, serious games are gaining popularity not only as games, but as promising educational tools too. This paper presents the creation of a simple ‘serious game’ where several tasks can be constructed that promote the 3D spatial thinking in pre-school education. Specifically, the creation of the virtual environment from a pre-school’s indoor and outdoor environment was performed using geodetic and terrestrial laser scanning techniques. To increase the geospatial sense of pre-school children within the virtual environment, an application was developed with simple educational tasks within the 3D environment. The templates, for each section of the gaming application, have been developed using HTML5 and CSS3, in order that they are interactive and accessible to all smart devices. The paper concludes with a discussion on the experience gained towards supporting spatial thinking for pre-school children. |
url |
https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLIV-4-W1-2020/3/2020/isprs-archives-XLIV-4-W1-2020-3-2020.pdf |
work_keys_str_mv |
AT danastasiou 3dvirtualmodelsforanearlyeducationseriousgamingapplication AT tavgeri 3dvirtualmodelsforanearlyeducationseriousgamingapplication AT ailiodromitis 3dvirtualmodelsforanearlyeducationseriousgamingapplication AT vpagounis 3dvirtualmodelsforanearlyeducationseriousgamingapplication AT mtsakiri 3dvirtualmodelsforanearlyeducationseriousgamingapplication |
_version_ |
1724634961240129536 |