PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSI
Penelitian ini bertujuan untuk menghasilkan produk penelitian berupa kartu Make a Match berbasis karakter anti korupsi yang Valid, Praktis, dan Efektif. Penelitian ini merupakan penelitian pengembangan R&D (research & development) dengan menggunakan model Thiagarajan yang dikenal dengan 4D (...
Main Authors: | , |
---|---|
Format: | Article |
Language: | Indonesian |
Published: |
Universitas Muhammadiyah Metro
2021-04-01
|
Series: | Jurnal Aksioma |
Subjects: | |
Online Access: | https://ojs.fkip.ummetro.ac.id/index.php/matematika/article/view/3395 |
id |
doaj-e8c0de95452d4407a7fd6778caebb4b7 |
---|---|
record_format |
Article |
spelling |
doaj-e8c0de95452d4407a7fd6778caebb4b72021-05-07T03:55:54ZindUniversitas Muhammadiyah MetroJurnal Aksioma2089-87032442-54192021-04-0110129330710.24127/ajpm.v10i1.33951613PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSINika Fetria Trisnawati0Sundari Sundari1Universitas Muhammadiyah SorongUniversitas Muhammadiyah SorongPenelitian ini bertujuan untuk menghasilkan produk penelitian berupa kartu Make a Match berbasis karakter anti korupsi yang Valid, Praktis, dan Efektif. Penelitian ini merupakan penelitian pengembangan R&D (research & development) dengan menggunakan model Thiagarajan yang dikenal dengan 4D (define, design, develop, and disseminate), yang kemudian diadaptasi menjadi 3 prosedur pengembangan (define, design, and develop ). Dalam penelitian ini dilakukan pengembangan kartu make a match yang terintegrasi nilai-nilai karakter anti korupsi, sehingga penanaman karakter anti korupsi diintegrasikan melalui sikap dengan penerapan langkah-langkah pembelajaran make a match, dan melalui pengetahuan dengan nilai-nilai karakter anti korupsi yang diintegrasikan pada kartu make a match yang diuji cobakan pada 28 mahasiswa yang mengontrak mata kuliah analisis kompleks. Rancangan uji coba perangkat pembelajaran menggunakan one group pre test-post test. Hasil penelitian ini yaitu 1) Kartu make a match berbasis karakter anti korupsi dinyatakan valid berdasarkan hasil validasi oleh 3 orang ahli; 2) penggunaan Kartu make a match berbasis karakter anti korupsi dinyatakan praktis berdasarkan hasil analisis angket respon dari dosen yang telah menerapkan; dan 3) kartu make a match berbasis karakter anti korupsi efektif digunakan dalam mengintegrasikan karakter anti korupsi yang dilihat dari hasil analisis observasi pelaksanaan pembelajaran dan N-Gain angket karakter anti korupsi. Kata kunci: Karakter anti korupsi kartu; make a match; media pembelajaran; pengembangan. Abstract This study aims to produce a research product in the form of a Make a Match card based on anti-corruption characters that is valid, practical, and effective. This research is a research and development research using the Thiagarajan model known as 4D (define, design, develop, and disseminate), which is then adapted into 3 development procedures (define, design, and develop). In this study a make a match card is developed which is integrated with the values of anti-corruption characters, so that the inculcation of anti-corruption characters is integrated through attitude with the application of make a match learning steps, and through knowledge with the values of anti-corruption characters integrated into the make a match card which was tested on 28 students who contracted complex analysis courses. The trial design of the learning device used one group pre-test-post test. The results of this study were 1) the make a match card based on the anti-corruption character was declared valid based on the results of validation by 3 experts; 2) the use of the make a match card based on the anti-corruption character is stated to be practical based on the results of the response questionnaire analysis from the lecturers who have implemented it; and 3) the anti-corruption character-based make a match card is effectively used in integrating the anti-corruption character as seen from the results of the observation analysis of the implementation of learning and the N-Gain anti-corruption character questionnaire. Keywords: Card Anti-Corruption Character; Make a Match; Learning Media; Developmenthttps://ojs.fkip.ummetro.ac.id/index.php/matematika/article/view/3395karakter anti korupsi kartumake a matchmedia pembelajaranpengembangan |
collection |
DOAJ |
language |
Indonesian |
format |
Article |
sources |
DOAJ |
author |
Nika Fetria Trisnawati Sundari Sundari |
spellingShingle |
Nika Fetria Trisnawati Sundari Sundari PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSI Jurnal Aksioma karakter anti korupsi kartu make a match media pembelajaran pengembangan |
author_facet |
Nika Fetria Trisnawati Sundari Sundari |
author_sort |
Nika Fetria Trisnawati |
title |
PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSI |
title_short |
PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSI |
title_full |
PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSI |
title_fullStr |
PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSI |
title_full_unstemmed |
PENGEMBANGAN KARTU MAKE A MATCH BERBASIS KARAKTER ANTI KORUPSI |
title_sort |
pengembangan kartu make a match berbasis karakter anti korupsi |
publisher |
Universitas Muhammadiyah Metro |
series |
Jurnal Aksioma |
issn |
2089-8703 2442-5419 |
publishDate |
2021-04-01 |
description |
Penelitian ini bertujuan untuk menghasilkan produk penelitian berupa kartu Make a Match berbasis karakter anti korupsi yang Valid, Praktis, dan Efektif. Penelitian ini merupakan penelitian pengembangan R&D (research & development) dengan menggunakan model Thiagarajan yang dikenal dengan 4D (define, design, develop, and disseminate), yang kemudian diadaptasi menjadi 3 prosedur pengembangan (define, design, and develop ). Dalam penelitian ini dilakukan pengembangan kartu make a match yang terintegrasi nilai-nilai karakter anti korupsi, sehingga penanaman karakter anti korupsi diintegrasikan melalui sikap dengan penerapan langkah-langkah pembelajaran make a match, dan melalui pengetahuan dengan nilai-nilai karakter anti korupsi yang diintegrasikan pada kartu make a match yang diuji cobakan pada 28 mahasiswa yang mengontrak mata kuliah analisis kompleks. Rancangan uji coba perangkat pembelajaran menggunakan one group pre test-post test. Hasil penelitian ini yaitu 1) Kartu make a match berbasis karakter anti korupsi dinyatakan valid berdasarkan hasil validasi oleh 3 orang ahli; 2) penggunaan Kartu make a match berbasis karakter anti korupsi dinyatakan praktis berdasarkan hasil analisis angket respon dari dosen yang telah menerapkan; dan 3) kartu make a match berbasis karakter anti korupsi efektif digunakan dalam mengintegrasikan karakter anti korupsi yang dilihat dari hasil analisis observasi pelaksanaan pembelajaran dan N-Gain angket karakter anti korupsi.
Kata kunci: Karakter anti korupsi kartu; make a match; media pembelajaran; pengembangan.
Abstract
This study aims to produce a research product in the form of a Make a Match card based on anti-corruption characters that is valid, practical, and effective. This research is a research and development research using the Thiagarajan model known as 4D (define, design, develop, and disseminate), which is then adapted into 3 development procedures (define, design, and develop). In this study a make a match card is developed which is integrated with the values of anti-corruption characters, so that the inculcation of anti-corruption characters is integrated through attitude with the application of make a match learning steps, and through knowledge with the values of anti-corruption characters integrated into the make a match card which was tested on 28 students who contracted complex analysis courses. The trial design of the learning device used one group pre-test-post test. The results of this study were 1) the make a match card based on the anti-corruption character was declared valid based on the results of validation by 3 experts; 2) the use of the make a match card based on the anti-corruption character is stated to be practical based on the results of the response questionnaire analysis from the lecturers who have implemented it; and 3) the anti-corruption character-based make a match card is effectively used in integrating the anti-corruption character as seen from the results of the observation analysis of the implementation of learning and the N-Gain anti-corruption character questionnaire.
Keywords: Card Anti-Corruption Character; Make a Match; Learning Media; Development |
topic |
karakter anti korupsi kartu make a match media pembelajaran pengembangan |
url |
https://ojs.fkip.ummetro.ac.id/index.php/matematika/article/view/3395 |
work_keys_str_mv |
AT nikafetriatrisnawati pengembangankartumakeamatchberbasiskarakterantikorupsi AT sundarisundari pengembangankartumakeamatchberbasiskarakterantikorupsi |
_version_ |
1721455987829768192 |