La ludicisation des pratiques d’écriture sur Internet : une étude des fanfictions comme dispositifs jouables

This paper aims for studying the ludification phenomenon through one of its realizations: the introduction of play in the writing of fan fictions on the Internet. According to the perspective of the "play studies" (Triclot, 2011) and of the "play design" (Genvo, 2008), the ludifi...

Full description

Bibliographic Details
Main Author: Fanny Barnabé
Format: Article
Language:fra
Published: Laboratoire Experice 2014-10-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/310
Description
Summary:This paper aims for studying the ludification phenomenon through one of its realizations: the introduction of play in the writing of fan fictions on the Internet. According to the perspective of the "play studies" (Triclot, 2011) and of the "play design" (Genvo, 2008), the ludification is defined here as the generalization of a "playful attitude" observable through the traces (the "signs of playability") it leaves on the objects it appropriates. This work therefore seeks to identify, within a corpus of fan fiction inspired by the videogame series Kingdom Hearts, any marks of the playful use that is made of these texts. The modifications occasioned, in the practice, by the use of digital technology will also be considered (can this "ludogenic" media increase the playability?; Vial, 2012). The fan fiction will successively be considered as a community phenomenon, as a writing practice and, finally, as a set of texts.
ISSN:2269-2657