Rhétorique de l’engagement ludique dans des dispositifs de ludification

This article questions the links between engagement and different kinds of motivation to act, by problematizing the way in which gamification or ludification seeks to stimulate participation and the pursuit of an activity that is not a game. From a theoretical viewpoint, we consider the concept of g...

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Main Authors: Maude Bonenfant, Thibault Philippette
Format: Article
Language:fra
Published: Laboratoire Experice 2018-10-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/1422
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spelling doaj-e777a10a13b34b919485c05e2ab81bad2020-11-25T01:52:48ZfraLaboratoire ExpericeSciences du Jeu2269-26572018-10-011010.4000/sdj.1422Rhétorique de l’engagement ludique dans des dispositifs de ludificationMaude BonenfantThibault PhilippetteThis article questions the links between engagement and different kinds of motivation to act, by problematizing the way in which gamification or ludification seeks to stimulate participation and the pursuit of an activity that is not a game. From a theoretical viewpoint, we consider the concept of gamification in the light of the notion of engagement to evaluate the way in which game markers, mechanics and strategies can play the role of motivators for action, and even encourage adherence to ideas. From a more practical viewpoint, we try to identify semiotic and discursive elements of gamified systems that work as procedural (doing) or processual (being) rhetoric. Indeed, gamification has the specificity of playing a double-dealing : it is at the same time the content of the discourse, as an argument to convince to act, and the very form of it, as a semiotic organization of those actions.http://journals.openedition.org/sdj/1422engagementgamificationgamerhetoricadherenceethics
collection DOAJ
language fra
format Article
sources DOAJ
author Maude Bonenfant
Thibault Philippette
spellingShingle Maude Bonenfant
Thibault Philippette
Rhétorique de l’engagement ludique dans des dispositifs de ludification
Sciences du Jeu
engagement
gamification
game
rhetoric
adherence
ethics
author_facet Maude Bonenfant
Thibault Philippette
author_sort Maude Bonenfant
title Rhétorique de l’engagement ludique dans des dispositifs de ludification
title_short Rhétorique de l’engagement ludique dans des dispositifs de ludification
title_full Rhétorique de l’engagement ludique dans des dispositifs de ludification
title_fullStr Rhétorique de l’engagement ludique dans des dispositifs de ludification
title_full_unstemmed Rhétorique de l’engagement ludique dans des dispositifs de ludification
title_sort rhétorique de l’engagement ludique dans des dispositifs de ludification
publisher Laboratoire Experice
series Sciences du Jeu
issn 2269-2657
publishDate 2018-10-01
description This article questions the links between engagement and different kinds of motivation to act, by problematizing the way in which gamification or ludification seeks to stimulate participation and the pursuit of an activity that is not a game. From a theoretical viewpoint, we consider the concept of gamification in the light of the notion of engagement to evaluate the way in which game markers, mechanics and strategies can play the role of motivators for action, and even encourage adherence to ideas. From a more practical viewpoint, we try to identify semiotic and discursive elements of gamified systems that work as procedural (doing) or processual (being) rhetoric. Indeed, gamification has the specificity of playing a double-dealing : it is at the same time the content of the discourse, as an argument to convince to act, and the very form of it, as a semiotic organization of those actions.
topic engagement
gamification
game
rhetoric
adherence
ethics
url http://journals.openedition.org/sdj/1422
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AT thibaultphilippette rhetoriquedelengagementludiquedansdesdispositifsdeludification
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