Imitation learning of car driving skills with decision trees and random forests
Machine learning is an appealing and useful approach to creating vehicle control algorithms, both for simulated and real vehicles. One common learning scenario that is often possible to apply is learning by imitation, in which the behavior of an exemplary driver provides training instances for a sup...
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Online Access: | https://doi.org/10.2478/amcs-2014-0042 |
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doaj-e75ad78985534beeaa4db6876e0bec7e2021-09-06T19:41:08ZengSciendoInternational Journal of Applied Mathematics and Computer Science2083-84922014-09-0124357959710.2478/amcs-2014-0042amcs-2014-0042Imitation learning of car driving skills with decision trees and random forestsCichosz Paweł0Pawełczak Łukasz1Department of Electronics and Information Technology Warsaw University of Technology, Nowowiejska 15/19, 00-665 Warsaw, PolandDepartment of Electronics and Information Technology Warsaw University of Technology, Nowowiejska 15/19, 00-665 Warsaw, PolandMachine learning is an appealing and useful approach to creating vehicle control algorithms, both for simulated and real vehicles. One common learning scenario that is often possible to apply is learning by imitation, in which the behavior of an exemplary driver provides training instances for a supervised learning algorithm. This article follows this approach in the domain of simulated car racing, using the TORCS simulator. In contrast to most prior work on imitation learning, a symbolic decision tree knowledge representation is adopted, which combines potentially high accuracy with human readability, an advantage that can be important in many applications. Decision trees are demonstrated to be capable of representing high quality control models, reaching the performance level of sophisticated pre-designed algorithms. This is achieved by enhancing the basic imitation learning scenario to include active retraining, automatically triggered on control failures. It is also demonstrated how better stability and generalization can be achieved by sacrificing human-readability and using decision tree model ensembles. The methodology for learning control models contributed by this article can be hopefully applied to solve real-world control tasks, as well as to develop video game botshttps://doi.org/10.2478/amcs-2014-0042imitation learningbehavioral cloningdecision treesmodel ensemblesrandom forestcontrolautonomous drivingcar racing |
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DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Cichosz Paweł Pawełczak Łukasz |
spellingShingle |
Cichosz Paweł Pawełczak Łukasz Imitation learning of car driving skills with decision trees and random forests International Journal of Applied Mathematics and Computer Science imitation learning behavioral cloning decision trees model ensembles random forest control autonomous driving car racing |
author_facet |
Cichosz Paweł Pawełczak Łukasz |
author_sort |
Cichosz Paweł |
title |
Imitation learning of car driving skills with decision trees and random forests |
title_short |
Imitation learning of car driving skills with decision trees and random forests |
title_full |
Imitation learning of car driving skills with decision trees and random forests |
title_fullStr |
Imitation learning of car driving skills with decision trees and random forests |
title_full_unstemmed |
Imitation learning of car driving skills with decision trees and random forests |
title_sort |
imitation learning of car driving skills with decision trees and random forests |
publisher |
Sciendo |
series |
International Journal of Applied Mathematics and Computer Science |
issn |
2083-8492 |
publishDate |
2014-09-01 |
description |
Machine learning is an appealing and useful approach to creating vehicle control algorithms, both for simulated and real vehicles. One common learning scenario that is often possible to apply is learning by imitation, in which the behavior of an exemplary driver provides training instances for a supervised learning algorithm. This article follows this approach in the domain of simulated car racing, using the TORCS simulator. In contrast to most prior work on imitation learning, a symbolic decision tree knowledge representation is adopted, which combines potentially high accuracy with human readability, an advantage that can be important in many applications. Decision trees are demonstrated to be capable of representing high quality control models, reaching the performance level of sophisticated pre-designed algorithms. This is achieved by enhancing the basic imitation learning scenario to include active retraining, automatically triggered on control failures. It is also demonstrated how better stability and generalization can be achieved by sacrificing human-readability and using decision tree model ensembles. The methodology for learning control models contributed by this article can be hopefully applied to solve real-world control tasks, as well as to develop video game bots |
topic |
imitation learning behavioral cloning decision trees model ensembles random forest control autonomous driving car racing |
url |
https://doi.org/10.2478/amcs-2014-0042 |
work_keys_str_mv |
AT cichoszpaweł imitationlearningofcardrivingskillswithdecisiontreesandrandomforests AT pawełczakłukasz imitationlearningofcardrivingskillswithdecisiontreesandrandomforests |
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