Stories from the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay

‘Stories from the Frontier’ is an Arts Council England (ACE) and Roman Research Trust funded-project which will change how visitors engage with the ancient world at the Roman site of Vindolanda, Hadrian’s Wall. Using the latest research and advances in gamification combined with original artwork and...

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Bibliographic Details
Main Authors: Claire Stocks, Barbara Birley, Rob Collins
Format: Article
Language:deu
Published: Universität Potsdam 2019-05-01
Series:thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date
Subjects:
Online Access:https://www.thersites-journal.de/index.php/thr/article/view/114
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spelling doaj-e514465f9ac94e11859ca781c8aab7c62020-11-25T04:02:12ZdeuUniversität Potsdamthersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date2364-76122019-05-01810.34679/thersites.vol8.114Stories from the Frontier: Linking Past and Present at Vindolanda through Digital GameplayClaire Stocks0Barbara Birley1Rob Collins2Newcastle UniversityVindolanda TrustNewcastle University‘Stories from the Frontier’ is an Arts Council England (ACE) and Roman Research Trust funded-project which will change how visitors engage with the ancient world at the Roman site of Vindolanda, Hadrian’s Wall. Using the latest research and advances in gamification combined with original artwork and 2D animation, the project will create a game for smart phones that will integrate the normal segregation of material culture from site display by transferring knowledge through gameplay. Aimed at 7-11 year olds and their families, the game tells the stories of real people and objects from the past in a fun and innovative way. While on site, users will play ‘detective’ to solve what happened to the child skeleton (c. AD 230) discovered in the army Barracks at Vindolanda. This case study describes the results of the development of the prototype for the game including test workshops.https://www.thersites-journal.de/index.php/thr/article/view/114GameVindolandaRomanHistoryArchaeology
collection DOAJ
language deu
format Article
sources DOAJ
author Claire Stocks
Barbara Birley
Rob Collins
spellingShingle Claire Stocks
Barbara Birley
Rob Collins
Stories from the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay
thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date
Game
Vindolanda
Roman
History
Archaeology
author_facet Claire Stocks
Barbara Birley
Rob Collins
author_sort Claire Stocks
title Stories from the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay
title_short Stories from the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay
title_full Stories from the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay
title_fullStr Stories from the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay
title_full_unstemmed Stories from the Frontier: Linking Past and Present at Vindolanda through Digital Gameplay
title_sort stories from the frontier: linking past and present at vindolanda through digital gameplay
publisher Universität Potsdam
series thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date
issn 2364-7612
publishDate 2019-05-01
description ‘Stories from the Frontier’ is an Arts Council England (ACE) and Roman Research Trust funded-project which will change how visitors engage with the ancient world at the Roman site of Vindolanda, Hadrian’s Wall. Using the latest research and advances in gamification combined with original artwork and 2D animation, the project will create a game for smart phones that will integrate the normal segregation of material culture from site display by transferring knowledge through gameplay. Aimed at 7-11 year olds and their families, the game tells the stories of real people and objects from the past in a fun and innovative way. While on site, users will play ‘detective’ to solve what happened to the child skeleton (c. AD 230) discovered in the army Barracks at Vindolanda. This case study describes the results of the development of the prototype for the game including test workshops.
topic Game
Vindolanda
Roman
History
Archaeology
url https://www.thersites-journal.de/index.php/thr/article/view/114
work_keys_str_mv AT clairestocks storiesfromthefrontierlinkingpastandpresentatvindolandathroughdigitalgameplay
AT barbarabirley storiesfromthefrontierlinkingpastandpresentatvindolandathroughdigitalgameplay
AT robcollins storiesfromthefrontierlinkingpastandpresentatvindolandathroughdigitalgameplay
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