The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
This paper focuses on texture accuracy for a reliable simulation of construction materials present in some important historic monuments on the World Heritage List, dating back to Late Antiquity in Ravenna (Italy). A series of novel strategies will be explained in order to take advantage of automatic...
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Universitat Politècnica de València
2015-10-01
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Online Access: | https://polipapers.upv.es/index.php/EGA/article/view/4052 |
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doaj-e4ac5b34e57245908045667783f558ab2020-11-25T03:31:03ZspaUniversitat Politècnica de ValènciaEGA 1133-61372254-61032015-10-01202619020110.4995/ega.2015.40523149The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetryLuca Cipriani0Filippo FantiniSilvia Bertacchi1Universitá di BolognaUniversitá di BolognaThis paper focuses on texture accuracy for a reliable simulation of construction materials present in some important historic monuments on the World Heritage List, dating back to Late Antiquity in Ravenna (Italy). A series of novel strategies will be explained in order to take advantage of automatic texturing solutions of 3D digital models created by Structure from Motion (SfM) applications. These monuments will be used as case studies toillustrate a shadow removal technique on Lambertian surfaces (stone, mortar, bricks, etc.) from apparent colour texture and a rapid approach for optic simulation of mosaic decoration. The latter consists of splitting a single apparent colour texture into a set of images whose purpose is to supply render engines more suitable shaders for representing coloured mosaic tiles in an optically reliable way.https://polipapers.upv.es/index.php/EGA/article/view/4052mosaicorávenastructure from motiontexturasmodelos 3d |
collection |
DOAJ |
language |
Spanish |
format |
Article |
sources |
DOAJ |
author |
Luca Cipriani Filippo Fantini Silvia Bertacchi |
spellingShingle |
Luca Cipriani Filippo Fantini Silvia Bertacchi The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry EGA mosaico rávena structure from motion texturas modelos 3d |
author_facet |
Luca Cipriani Filippo Fantini Silvia Bertacchi |
author_sort |
Luca Cipriani |
title |
The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry |
title_short |
The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry |
title_full |
The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry |
title_fullStr |
The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry |
title_full_unstemmed |
The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry |
title_sort |
colour of stones and mosaics in ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry |
publisher |
Universitat Politècnica de València |
series |
EGA |
issn |
1133-6137 2254-6103 |
publishDate |
2015-10-01 |
description |
This paper focuses on texture accuracy for a reliable simulation of construction materials present in some important historic monuments on the World Heritage List, dating back to Late Antiquity in Ravenna (Italy). A series of novel strategies will be explained in order to take advantage of automatic texturing solutions of 3D digital models created by Structure from Motion (SfM) applications. These monuments will be used as case studies toillustrate a shadow removal technique on Lambertian surfaces (stone, mortar, bricks, etc.) from apparent colour texture and a rapid approach for optic simulation of mosaic decoration. The latter consists of splitting a single apparent colour texture into a set of images whose purpose is to supply render engines more suitable shaders for representing coloured mosaic tiles in an optically reliable way. |
topic |
mosaico rávena structure from motion texturas modelos 3d |
url |
https://polipapers.upv.es/index.php/EGA/article/view/4052 |
work_keys_str_mv |
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