The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry

This paper focuses on texture accuracy for a reliable simulation of construction materials present in some important historic monuments on the World Heritage List, dating back to Late Antiquity in Ravenna (Italy). A series of novel strategies will be explained in order to take advantage of automatic...

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Main Authors: Luca Cipriani, Filippo Fantini, Silvia Bertacchi
Format: Article
Language:Spanish
Published: Universitat Politècnica de València 2015-10-01
Series:EGA
Subjects:
Online Access:https://polipapers.upv.es/index.php/EGA/article/view/4052
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spelling doaj-e4ac5b34e57245908045667783f558ab2020-11-25T03:31:03ZspaUniversitat Politècnica de ValènciaEGA 1133-61372254-61032015-10-01202619020110.4995/ega.2015.40523149The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetryLuca Cipriani0Filippo FantiniSilvia Bertacchi1Universitá di BolognaUniversitá di BolognaThis paper focuses on texture accuracy for a reliable simulation of construction materials present in some important historic monuments on the World Heritage List, dating back to Late Antiquity in Ravenna (Italy). A series of novel strategies will be explained in order to take advantage of automatic texturing solutions of 3D digital models created by Structure from Motion (SfM) applications. These monuments will be used as case studies toillustrate a shadow removal technique on Lambertian surfaces (stone, mortar, bricks, etc.) from apparent colour texture and a rapid approach for optic simulation of mosaic decoration. The latter consists of splitting a single apparent colour texture into a set of images whose purpose is to supply render engines more suitable shaders for representing coloured mosaic tiles in an optically reliable way.https://polipapers.upv.es/index.php/EGA/article/view/4052mosaicorávenastructure from motiontexturasmodelos 3d
collection DOAJ
language Spanish
format Article
sources DOAJ
author Luca Cipriani
Filippo Fantini
Silvia Bertacchi
spellingShingle Luca Cipriani
Filippo Fantini
Silvia Bertacchi
The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
EGA
mosaico
rávena
structure from motion
texturas
modelos 3d
author_facet Luca Cipriani
Filippo Fantini
Silvia Bertacchi
author_sort Luca Cipriani
title The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
title_short The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
title_full The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
title_fullStr The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
title_full_unstemmed The colour of stones and mosaics in Ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
title_sort colour of stones and mosaics in ravenna: new images of ancient monuments using the latest generation of unconventional photogrammetry
publisher Universitat Politècnica de València
series EGA
issn 1133-6137
2254-6103
publishDate 2015-10-01
description This paper focuses on texture accuracy for a reliable simulation of construction materials present in some important historic monuments on the World Heritage List, dating back to Late Antiquity in Ravenna (Italy). A series of novel strategies will be explained in order to take advantage of automatic texturing solutions of 3D digital models created by Structure from Motion (SfM) applications. These monuments will be used as case studies toillustrate a shadow removal technique on Lambertian surfaces (stone, mortar, bricks, etc.) from apparent colour texture and a rapid approach for optic simulation of mosaic decoration. The latter consists of splitting a single apparent colour texture into a set of images whose purpose is to supply render engines more suitable shaders for representing coloured mosaic tiles in an optically reliable way.
topic mosaico
rávena
structure from motion
texturas
modelos 3d
url https://polipapers.upv.es/index.php/EGA/article/view/4052
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