2D vs. 3D
One of the main targets of this research is to find methods and tools for enhancing creativity. This chapter compares the results of an experiment focusing on the starting phase of a design process from two different dimensions: analogue 2D vs. digital 3D. The experiment involves providing the same...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Delft University of Technology
2018-12-01
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Series: | A+BE: Architecture and the Built Environment |
Online Access: | https://ojs-libaccp.tudelft.nl/index.php/abe/article/view/3632 |
Summary: | One of the main targets of this research is to find methods and tools for enhancing creativity. This chapter compares the results of an experiment focusing on the starting phase of a design process from two different dimensions: analogue 2D vs. digital 3D. The experiment involves providing the same design task to a group of students using two different starting points: first, with a lower dimension of analogue 2D (pen and paper) and the next time with a higher dimension using 3D software. Students, in their last semester of Bachelor’s, who were quite familiar with architecture and design were used as test subjects.
A group of architecture experts were assigned as jurors, who subjectively judged whether the creative performance of the students had been enhanced after experimenting with the higher dimension 3d environment.
This part of the research is elaborated in the second journal article “Thinking Out of the Box” from Out of the Box! Increasing the Dimension of Starting Point, Case study: Architecture students”, Scientific research publishing, 2016
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ISSN: | 2212-3202 2214-7233 |