Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi Warga

its implementation, a smart city needs collaboration between government, people, and technology. From those elements, the human factor is the important thing that determines the success of a Smart city. However, in fact, the percentage of Indonesian citizens accessing government-owned sites and appl...

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Main Authors: Winona Almira, Wiguna Alodia
Format: Article
Language:Indonesian
Published: Universitas Negeri Medan 2019-12-01
Series:JUPIIS (Jurnal Pendidikan Ilmu-Ilmu Sosial)
Subjects:
Online Access:https://jurnal.unimed.ac.id/2012/index.php/jupiis/article/view/14377
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spelling doaj-e347d3cf1ecf46c8b83833816701c4222020-11-25T04:03:52ZindUniversitas Negeri MedanJUPIIS (Jurnal Pendidikan Ilmu-Ilmu Sosial)2085-482X2407-74292019-12-0111241842710.24114/jupiis.v11i2.1437711608Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi WargaWinona Almira0Wiguna Alodia1Universitas AirlanggaUniversitas Gadjah Madaits implementation, a smart city needs collaboration between government, people, and technology. From those elements, the human factor is the important thing that determines the success of a Smart city. However, in fact, the percentage of Indonesian citizens accessing government-owned sites and applications is still very low, less than 15%. This study aims to provide recommendations for a more interesting Smart City application design through gamification concept. In this study, a qualitative approach with Six Sigma method was conducted on millennial respondents in several major cities in Indonesia. From the study results, 87% of users feel more interested in the modified application. This innovation is expected to lead to increased citizen involvement. This innovation will not only improve citizen participation but also can be an effective solution to improve the quality of citizens to become Smart People, as initial capital in building Smart Economy.https://jurnal.unimed.ac.id/2012/index.php/jupiis/article/view/14377smart city, citizen participation, gamification, six sigma
collection DOAJ
language Indonesian
format Article
sources DOAJ
author Winona Almira
Wiguna Alodia
spellingShingle Winona Almira
Wiguna Alodia
Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi Warga
JUPIIS (Jurnal Pendidikan Ilmu-Ilmu Sosial)
smart city, citizen participation, gamification, six sigma
author_facet Winona Almira
Wiguna Alodia
author_sort Winona Almira
title Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi Warga
title_short Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi Warga
title_full Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi Warga
title_fullStr Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi Warga
title_full_unstemmed Model Gamifikasi pada Aplikasi Smart City sebagai Solusi Pemerintah untuk Meningkatkan Partisipasi Warga
title_sort model gamifikasi pada aplikasi smart city sebagai solusi pemerintah untuk meningkatkan partisipasi warga
publisher Universitas Negeri Medan
series JUPIIS (Jurnal Pendidikan Ilmu-Ilmu Sosial)
issn 2085-482X
2407-7429
publishDate 2019-12-01
description its implementation, a smart city needs collaboration between government, people, and technology. From those elements, the human factor is the important thing that determines the success of a Smart city. However, in fact, the percentage of Indonesian citizens accessing government-owned sites and applications is still very low, less than 15%. This study aims to provide recommendations for a more interesting Smart City application design through gamification concept. In this study, a qualitative approach with Six Sigma method was conducted on millennial respondents in several major cities in Indonesia. From the study results, 87% of users feel more interested in the modified application. This innovation is expected to lead to increased citizen involvement. This innovation will not only improve citizen participation but also can be an effective solution to improve the quality of citizens to become Smart People, as initial capital in building Smart Economy.
topic smart city, citizen participation, gamification, six sigma
url https://jurnal.unimed.ac.id/2012/index.php/jupiis/article/view/14377
work_keys_str_mv AT winonaalmira modelgamifikasipadaaplikasismartcitysebagaisolusipemerintahuntukmeningkatkanpartisipasiwarga
AT wigunaalodia modelgamifikasipadaaplikasismartcitysebagaisolusipemerintahuntukmeningkatkanpartisipasiwarga
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