A Bibliometric Analysis of Gamification Research
Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user’s behavior by means of including game-like elements in non-game contexts. As a research discipline, gamification is growing fast, maturing fr...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2021-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/9369392/ |