A Bibliometric Analysis of Gamification Research

Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user’s behavior by means of including game-like elements in non-game contexts. As a research discipline, gamification is growing fast, maturing fr...

Full description

Bibliographic Details
Main Authors: Manuel Trinidad, Mercedes Ruiz, Alejandro Calderon
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9369392/