A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?
This study aims to bridge the gap between the discrepant views of existing studies in different modalities on the cognitive effect of video game play. To this end, we conducted a set of tests with different modalities within each participant: (1) Self-Reports Analyses (SRA) consisting of five popula...
Main Authors: | Ji Hyeok Jeong, Hyun-Jung Park, Sang-Hoon Yeo, Hyungmin Kim |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-06-01
|
Series: | Sensors |
Subjects: | |
Online Access: | https://www.mdpi.com/1424-8220/20/11/3219 |
Similar Items
-
Educational and Cognitive Predictors of Pro- and Antisaccadic Performance
by: Yaira Chamorro, et al.
Published: (2017-11-01) -
The inter-trial spatial biases of stimuli and goals in saccadic programming
by: Tara Rastgardani, et al.
Published: (2014-06-01) -
The Effects of Individual Differences on Cued Antisaccade Performance
by: Alisdair J.G. Taylor, et al.
Published: (2008-01-01) -
Developing Clinically Practical Transcranial Direct Current Stimulation Protocols to Improve Saccadic Eye Movement Control
by: Po Ling Chen, et al.
Published: (2017-06-01) -
Cortical Sources of ERP in Prosaccade and Antisaccade Eye Movements using Realistic Source Models
by: John E Richards
Published: (2013-07-01)