MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)

<p>In the past two decades or so, digital tools have been slowly integrated as part of the archaeological process of information acquisition, analysis, and dissemination. We are now entering a new era, adding the missing piece to the puzzle in order to complete this digital revolution and take...

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Main Authors: M.-A. Paradis, T. Nicolas, R. Gaugne, J.-B. Barreau, R. Auger, V. Gouranton
Format: Article
Language:English
Published: Copernicus Publications 2019-08-01
Series:The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Online Access:https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W15/879/2019/isprs-archives-XLII-2-W15-879-2019.pdf
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spelling doaj-e116a162133d4a718db0ea3cf6aece632020-11-25T01:15:38ZengCopernicus PublicationsThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences1682-17502194-90342019-08-01XLII-2-W1587988610.5194/isprs-archives-XLII-2-W15-879-2019MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)M.-A. Paradis0T. Nicolas1R. Gaugne2J.-B. Barreau3R. Auger4V. Gouranton5Département of historical science, Univ Laval, Québec, CanadaInrap, UMR Trajectoires, Rennes, FranceUniv Rennes, Inria, CNRS, IRISA, FranceUniv Rennes, CNRS, CReAAH, FranceDépartement of historical science, Univ Laval, Québec, CanadaUniv Rennes, INSA Rennes, Inria, CNRS, IRISA, France<p>In the past two decades or so, digital tools have been slowly integrated as part of the archaeological process of information acquisition, analysis, and dissemination. We are now entering a new era, adding the missing piece to the puzzle in order to complete this digital revolution and take archaeology one step further into virtual reality (VR). The main focus of this article is the methodology of digital archaeology that fully integrates virtual reality, from beta testing to interdisciplinary teamwork. We briefly discuss data acquisition and processing necessary to construct the 3D model, the analysis that can be conducted during and after the making or creation of the 3D environment and the dissemination of knowledge. We explain the relevance of this methodology through the case study on the intendant’s palace, an 18th century archaeological site in Quebec City, Canada. With this experience, we believe that VR can prompt new questions that would never have occurred otherwise and can provide technical advantages in terms of gathering data in the same virtual space. We conclude that multidisciplinary input in archaeological research is once again proven essential in this new, inclusive and vast digital structure of possibilities.</p>https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W15/879/2019/isprs-archives-XLII-2-W15-879-2019.pdf
collection DOAJ
language English
format Article
sources DOAJ
author M.-A. Paradis
T. Nicolas
R. Gaugne
J.-B. Barreau
R. Auger
V. Gouranton
spellingShingle M.-A. Paradis
T. Nicolas
R. Gaugne
J.-B. Barreau
R. Auger
V. Gouranton
MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
author_facet M.-A. Paradis
T. Nicolas
R. Gaugne
J.-B. Barreau
R. Auger
V. Gouranton
author_sort M.-A. Paradis
title MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)
title_short MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)
title_full MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)
title_fullStr MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)
title_full_unstemmed MAKING VIRTUAL ARCHEOLOGY GREAT AGAIN (WITHOUT SCIENTIFIC COMPROMISE)
title_sort making virtual archeology great again (without scientific compromise)
publisher Copernicus Publications
series The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
issn 1682-1750
2194-9034
publishDate 2019-08-01
description <p>In the past two decades or so, digital tools have been slowly integrated as part of the archaeological process of information acquisition, analysis, and dissemination. We are now entering a new era, adding the missing piece to the puzzle in order to complete this digital revolution and take archaeology one step further into virtual reality (VR). The main focus of this article is the methodology of digital archaeology that fully integrates virtual reality, from beta testing to interdisciplinary teamwork. We briefly discuss data acquisition and processing necessary to construct the 3D model, the analysis that can be conducted during and after the making or creation of the 3D environment and the dissemination of knowledge. We explain the relevance of this methodology through the case study on the intendant’s palace, an 18th century archaeological site in Quebec City, Canada. With this experience, we believe that VR can prompt new questions that would never have occurred otherwise and can provide technical advantages in terms of gathering data in the same virtual space. We conclude that multidisciplinary input in archaeological research is once again proven essential in this new, inclusive and vast digital structure of possibilities.</p>
url https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLII-2-W15/879/2019/isprs-archives-XLII-2-W15-879-2019.pdf
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