Framing and Feedback in Social Dilemmas with Partners and Strangers

We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game, players contribute to a public good, while...

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Bibliographic Details
Main Authors: Caleb A. Cox, Brock Stoddard
Format: Article
Language:English
Published: MDPI AG 2015-09-01
Series:Games
Subjects:
Online Access:http://www.mdpi.com/2073-4336/6/4/394
Description
Summary:We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game, players contribute to a public good, while in the Take-framed game, players take from an existing public good. The results show Take framing and Individual-level feedback lead to more extreme behavior (free-riding and full cooperation), especially for Partners. These results suggest Take framing and Individual-level feedback increase the variability of cooperation.
ISSN:2073-4336