Framing and Feedback in Social Dilemmas with Partners and Strangers
We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game, players contribute to a public good, while...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2015-09-01
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Series: | Games |
Subjects: | |
Online Access: | http://www.mdpi.com/2073-4336/6/4/394 |
Summary: | We study framing effects in repeated social dilemmas by comparing payoff-equivalent Give- and Take-framed public goods games under varying matching mechanisms (Partners or Strangers) and levels of feedback (Aggregate or Individual). In the Give-framed game, players contribute to a public good, while in the Take-framed game, players take from an existing public good. The results show Take framing and Individual-level feedback lead to more extreme behavior (free-riding and full cooperation), especially for Partners. These results suggest Take framing and Individual-level feedback increase the variability of cooperation. |
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ISSN: | 2073-4336 |