Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game Sector

The video game producers are currently in spotlight of market information services. Successes and huge budgets of such companies attract many readers. However, scientific studies related to this sector do not share the same popularity. A reflection on the source of value in this sector shows that wh...

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Main Author: Rydzewski Rafał
Format: Article
Language:English
Published: Sciendo 2021-06-01
Series:Studia Humana
Subjects:
mda
Online Access:https://doi.org/10.2478/sh-2021-0015
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spelling doaj-dfd172107998491089ef6e317f93893c2021-10-02T19:09:32ZengSciendoStudia Humana2299-05182021-06-01103192910.2478/sh-2021-0015Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game SectorRydzewski Rafał0University of Economics in Katowice, 1 Maja 50 Street, 40-287Katowice, PolandThe video game producers are currently in spotlight of market information services. Successes and huge budgets of such companies attract many readers. However, scientific studies related to this sector do not share the same popularity. A reflection on the source of value in this sector shows that what generates revenues is not disclosed in the report. Great examples are customers’ relationships or the value of employees creating the game code and story of the game. Video games producers sector presents a good combination of business and culture that allows reflection on financial characteristics of knowledge based companies. Prior studies show that market’s valuation takes into account unrecognised assets but capital-intensive character of a production and intangibility of a product and its assets causes problems with exact valuation. In this paper the author asks about the impact of the characteristics on the assessment of a financial condition. The research question in this paper is whether it is possible to use and interpret correctly popular discriminant analysis model for knowledge based entities on the example of video game companies. Results are applicable by analysts and managers of this sector and help to determine the usefulness of this method, but it still depends on assumptions and accounting policies. The reflection presented also broadens the discussion on financialisation because analysed companies can oppose this trend in a specific way.https://doi.org/10.2478/sh-2021-0015financial conditionfinancial stabilitymdadiscriminant analysis
collection DOAJ
language English
format Article
sources DOAJ
author Rydzewski Rafał
spellingShingle Rydzewski Rafał
Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game Sector
Studia Humana
financial condition
financial stability
mda
discriminant analysis
author_facet Rydzewski Rafał
author_sort Rydzewski Rafał
title Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game Sector
title_short Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game Sector
title_full Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game Sector
title_fullStr Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game Sector
title_full_unstemmed Assessment of the Financial Condition of Knowledge Based Economy Entities – an Example of Polish Video Game Sector
title_sort assessment of the financial condition of knowledge based economy entities – an example of polish video game sector
publisher Sciendo
series Studia Humana
issn 2299-0518
publishDate 2021-06-01
description The video game producers are currently in spotlight of market information services. Successes and huge budgets of such companies attract many readers. However, scientific studies related to this sector do not share the same popularity. A reflection on the source of value in this sector shows that what generates revenues is not disclosed in the report. Great examples are customers’ relationships or the value of employees creating the game code and story of the game. Video games producers sector presents a good combination of business and culture that allows reflection on financial characteristics of knowledge based companies. Prior studies show that market’s valuation takes into account unrecognised assets but capital-intensive character of a production and intangibility of a product and its assets causes problems with exact valuation. In this paper the author asks about the impact of the characteristics on the assessment of a financial condition. The research question in this paper is whether it is possible to use and interpret correctly popular discriminant analysis model for knowledge based entities on the example of video game companies. Results are applicable by analysts and managers of this sector and help to determine the usefulness of this method, but it still depends on assumptions and accounting policies. The reflection presented also broadens the discussion on financialisation because analysed companies can oppose this trend in a specific way.
topic financial condition
financial stability
mda
discriminant analysis
url https://doi.org/10.2478/sh-2021-0015
work_keys_str_mv AT rydzewskirafał assessmentofthefinancialconditionofknowledgebasedeconomyentitiesanexampleofpolishvideogamesector
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