The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement

This research aimed to investigate the impact of smartphone advergames characteristics on purchasing intentions. Four dimensions were considered (irritation, entertainment, credibility, and informativeness). To achieve this aim, the researchers developed a model based on literature reviews and previ...

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Main Authors: Rana K. Al-Soluiman, Abdallah Q. Bataineh, Sameer M. Al-Jabaly, Hanadi A. Salhab
Format: Article
Language:English
Published: LLC "CPC "Business Perspectives" 2020-09-01
Series:Innovative Marketing
Subjects:
Online Access:https://businessperspectives.org/images/pdf/applications/publishing/templates/article/assets/14031/IM_2020_03_Al-Soluiman.pdf
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spelling doaj-deac2f00280c434983a80adcec3ccc0e2020-11-25T03:42:48ZengLLC "CPC "Business Perspectives"Innovative Marketing1814-24271816-63262020-09-0116311312510.21511/im.16(3).2020.1014031The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvementRana K. Al-Soluiman0Abdallah Q. Bataineh1https://orcid.org/0000-0001-7770-3175Sameer M. Al-Jabaly2https://orcid.org/0000-0002-0041-7477Hanadi A. Salhab3https://orcid.org/0000-0002-4985-319XMBA Student, Faculty of Business, Marketing Department, Applied Science Private UniversityAssociate Professor, Faculty of Business, Marketing Department, Middle East UniversityAssociate Professor, Faculty of Business, Marketing Department, Middle East UniversityAssistant Professor, Faculty of Business, Marketing Department, Middle East UniversityThis research aimed to investigate the impact of smartphone advergames characteristics on purchasing intentions. Four dimensions were considered (irritation, entertainment, credibility, and informativeness). To achieve this aim, the researchers developed a model based on literature reviews and previous studies; a self-administrated questionnaire was designed and distributed over a convenience sample. The researchers used a quantitative method and a descriptive-analytical approach; the study sample consisted of 600 consumers, and 519 questionnaires were returned with an 86.5% response rate. Various statistical methods, including descriptive, simple linear regression, were used to analyze the data and test the hypotheses. This research’s key findings were that there is a statistically direct impact of irritation, entertainment, credibility, and informativeness on consumers’ purchasing intentions. Moreover, there is a mediating role of game involvement between advergames and consumers’ purchasing intentions. Hence, many Jordanian companies can use smartphone mobile advertising to increase sales and create product brand image among consumers. Smartphone advergaming provides numerous opportunities and challenges for advertisers in the current dynamic business environment. AcknowledgmentThe authors are grateful to the Middle East University, Amman, Jordan, for the full financial support granted to this research project.https://businessperspectives.org/images/pdf/applications/publishing/templates/article/assets/14031/IM_2020_03_Al-Soluiman.pdfadvergamescredibilityentertainmentinformativenessirritationJordan
collection DOAJ
language English
format Article
sources DOAJ
author Rana K. Al-Soluiman
Abdallah Q. Bataineh
Sameer M. Al-Jabaly
Hanadi A. Salhab
spellingShingle Rana K. Al-Soluiman
Abdallah Q. Bataineh
Sameer M. Al-Jabaly
Hanadi A. Salhab
The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement
Innovative Marketing
advergames
credibility
entertainment
informativeness
irritation
Jordan
author_facet Rana K. Al-Soluiman
Abdallah Q. Bataineh
Sameer M. Al-Jabaly
Hanadi A. Salhab
author_sort Rana K. Al-Soluiman
title The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement
title_short The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement
title_full The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement
title_fullStr The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement
title_full_unstemmed The impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement
title_sort impact of smartphone advergames characteristics on purchasing intentions: the mediating role of game involvement
publisher LLC "CPC "Business Perspectives"
series Innovative Marketing
issn 1814-2427
1816-6326
publishDate 2020-09-01
description This research aimed to investigate the impact of smartphone advergames characteristics on purchasing intentions. Four dimensions were considered (irritation, entertainment, credibility, and informativeness). To achieve this aim, the researchers developed a model based on literature reviews and previous studies; a self-administrated questionnaire was designed and distributed over a convenience sample. The researchers used a quantitative method and a descriptive-analytical approach; the study sample consisted of 600 consumers, and 519 questionnaires were returned with an 86.5% response rate. Various statistical methods, including descriptive, simple linear regression, were used to analyze the data and test the hypotheses. This research’s key findings were that there is a statistically direct impact of irritation, entertainment, credibility, and informativeness on consumers’ purchasing intentions. Moreover, there is a mediating role of game involvement between advergames and consumers’ purchasing intentions. Hence, many Jordanian companies can use smartphone mobile advertising to increase sales and create product brand image among consumers. Smartphone advergaming provides numerous opportunities and challenges for advertisers in the current dynamic business environment. AcknowledgmentThe authors are grateful to the Middle East University, Amman, Jordan, for the full financial support granted to this research project.
topic advergames
credibility
entertainment
informativeness
irritation
Jordan
url https://businessperspectives.org/images/pdf/applications/publishing/templates/article/assets/14031/IM_2020_03_Al-Soluiman.pdf
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