Perceiving Direction of a Walker: Effect of Body Appearance

Human can perceive others' walking direction accurately even with 117ms observation (Sato, et al., ECVP2008). We aimed to see whether appearance of walker's body affects the accuracy of perceiving direction of the walker. Thus, we employed three different appearances: realistic human compu...

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Main Authors: Kazuya Ono, Yasuaki Tsukada, Yasuyuki Inoue, Michiteru Kitazaki
Format: Article
Language:English
Published: SAGE Publishing 2011-05-01
Series:i-Perception
Online Access:https://doi.org/10.1068/ic251
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spelling doaj-deac15dc386045928fd079826aa2f30d2020-11-25T01:20:48ZengSAGE Publishingi-Perception2041-66952011-05-01210.1068/ic25110.1068_ic251Perceiving Direction of a Walker: Effect of Body AppearanceKazuya Ono0Yasuaki Tsukada1Yasuyuki Inoue2Michiteru Kitazaki3Graduate School of Engineering, Toyohashi University of TechnologyGraduate School of Engineering, Toyohashi University of TechnologyDepartment of Computer Science and Engineering, Toyohashi University of TechnologyDepartment of Computer Science and Engineering, Toyohashi University of TechnologyHuman can perceive others' walking direction accurately even with 117ms observation (Sato, et al., ECVP2008). We aimed to see whether appearance of walker's body affects the accuracy of perceiving direction of the walker. Thus, we employed three different appearances: realistic human computer-graphics body (CG-human), nonrealistic cylinder-assembled body (Cylinders), and point-light walker (Points). We made a three-dimensional model of an adult-size walker who walked at a place. CG-human stimuli were generated by rendering the model with smooth shading. We made Cylinders stimuli by replacing body parts such as arms, legs, head, and hands with cylinders. Points stimuli were made by tracking 18 positions (mostly joints) of the body like biological motion. One of walkers was presented for 117, 250, 500 or 1000ms while its direction was randomly varied by 3deg steps to 21deg left or right. Observers judged whether the walker was walking toward them (hit) or not (miss), and self-range was measured in terms of the standard deviation for hit distributions. The perceived self-range was narrowed with long duration, and with CG-human stimulus. It is suggested that the accuracy of perceiving walker's direction depends on body appearance, and it is higher for human-like body than nonhuman body.https://doi.org/10.1068/ic251
collection DOAJ
language English
format Article
sources DOAJ
author Kazuya Ono
Yasuaki Tsukada
Yasuyuki Inoue
Michiteru Kitazaki
spellingShingle Kazuya Ono
Yasuaki Tsukada
Yasuyuki Inoue
Michiteru Kitazaki
Perceiving Direction of a Walker: Effect of Body Appearance
i-Perception
author_facet Kazuya Ono
Yasuaki Tsukada
Yasuyuki Inoue
Michiteru Kitazaki
author_sort Kazuya Ono
title Perceiving Direction of a Walker: Effect of Body Appearance
title_short Perceiving Direction of a Walker: Effect of Body Appearance
title_full Perceiving Direction of a Walker: Effect of Body Appearance
title_fullStr Perceiving Direction of a Walker: Effect of Body Appearance
title_full_unstemmed Perceiving Direction of a Walker: Effect of Body Appearance
title_sort perceiving direction of a walker: effect of body appearance
publisher SAGE Publishing
series i-Perception
issn 2041-6695
publishDate 2011-05-01
description Human can perceive others' walking direction accurately even with 117ms observation (Sato, et al., ECVP2008). We aimed to see whether appearance of walker's body affects the accuracy of perceiving direction of the walker. Thus, we employed three different appearances: realistic human computer-graphics body (CG-human), nonrealistic cylinder-assembled body (Cylinders), and point-light walker (Points). We made a three-dimensional model of an adult-size walker who walked at a place. CG-human stimuli were generated by rendering the model with smooth shading. We made Cylinders stimuli by replacing body parts such as arms, legs, head, and hands with cylinders. Points stimuli were made by tracking 18 positions (mostly joints) of the body like biological motion. One of walkers was presented for 117, 250, 500 or 1000ms while its direction was randomly varied by 3deg steps to 21deg left or right. Observers judged whether the walker was walking toward them (hit) or not (miss), and self-range was measured in terms of the standard deviation for hit distributions. The perceived self-range was narrowed with long duration, and with CG-human stimulus. It is suggested that the accuracy of perceiving walker's direction depends on body appearance, and it is higher for human-like body than nonhuman body.
url https://doi.org/10.1068/ic251
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