Internet Gaming Disorder Increases Mind-Wandering in Young Adults

As a primary symptom defining Internet gaming disorder (IGD), preoccupation indicates a mind state in which gamers think about a gaming activity so much that other things appear less important and/or interesting to them. Previous studies have examined the negative impacts of IGD on both cognitive an...

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Main Authors: Jiawen Zhang, Hui Zhou, Fengji Geng, Xiaolan Song, Yuzheng Hu
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-01-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2020.619072/full
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spelling doaj-dde6ea3fe51a40ac881f04ee3a76a8a12021-01-28T06:27:45ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-01-011110.3389/fpsyg.2020.619072619072Internet Gaming Disorder Increases Mind-Wandering in Young AdultsJiawen Zhang0Hui Zhou1Fengji Geng2Xiaolan Song3Yuzheng Hu4Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, ChinaDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, ChinaCollege of Education, Zhejiang University, Hanghzou, ChinaCollege of Teacher Education, Zhejiang Normal University, Jinhua, ChinaDepartment of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, ChinaAs a primary symptom defining Internet gaming disorder (IGD), preoccupation indicates a mind state in which gamers think about a gaming activity so much that other things appear less important and/or interesting to them. Previous studies have examined the negative impacts of IGD on both cognitive and affective functions, yet no study has investigated the influence of IGD on daily mind state changes that interfere with ongoing tasks. The current study hypothesized that more IGD symptoms lead to a higher frequency of mind state shift in terms of mind-wandering. As social anxiety is related to both IGD and mind-wandering, we further hypothesized that social anxiety would partially contribute to the relationship. Survey data were collected from 632 young adults who were divided into two groups based on whether they reported playing games or not. In the player group, the number of IGD symptoms present was positively related to mind-wandering (r = 0.269, p < 0.001) and social anxiety (r = 0.235, p < 0.001), with the latter two showing a positive correlation in both players (r = 0.37, p < 0.001) and non-players (r = 0.57, p < 0.001). A mediation analysis for the players showed a partial mediation effect of social anxiety on the relationship between IGD and mind-wandering (mediation effect: PM = 0.292, p < 0.001), and the model was replicated in an independent sample. This study suggests that excessive gaming behavior may increase mind-wandering and a shift towards such a non-productive mind state could exert long-term detrimental effects in adolescents and young adults.https://www.frontiersin.org/articles/10.3389/fpsyg.2020.619072/fullInternet gaming disordersocial anxietymind-wanderingmediator effectbehavioral addiction
collection DOAJ
language English
format Article
sources DOAJ
author Jiawen Zhang
Hui Zhou
Fengji Geng
Xiaolan Song
Yuzheng Hu
spellingShingle Jiawen Zhang
Hui Zhou
Fengji Geng
Xiaolan Song
Yuzheng Hu
Internet Gaming Disorder Increases Mind-Wandering in Young Adults
Frontiers in Psychology
Internet gaming disorder
social anxiety
mind-wandering
mediator effect
behavioral addiction
author_facet Jiawen Zhang
Hui Zhou
Fengji Geng
Xiaolan Song
Yuzheng Hu
author_sort Jiawen Zhang
title Internet Gaming Disorder Increases Mind-Wandering in Young Adults
title_short Internet Gaming Disorder Increases Mind-Wandering in Young Adults
title_full Internet Gaming Disorder Increases Mind-Wandering in Young Adults
title_fullStr Internet Gaming Disorder Increases Mind-Wandering in Young Adults
title_full_unstemmed Internet Gaming Disorder Increases Mind-Wandering in Young Adults
title_sort internet gaming disorder increases mind-wandering in young adults
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2021-01-01
description As a primary symptom defining Internet gaming disorder (IGD), preoccupation indicates a mind state in which gamers think about a gaming activity so much that other things appear less important and/or interesting to them. Previous studies have examined the negative impacts of IGD on both cognitive and affective functions, yet no study has investigated the influence of IGD on daily mind state changes that interfere with ongoing tasks. The current study hypothesized that more IGD symptoms lead to a higher frequency of mind state shift in terms of mind-wandering. As social anxiety is related to both IGD and mind-wandering, we further hypothesized that social anxiety would partially contribute to the relationship. Survey data were collected from 632 young adults who were divided into two groups based on whether they reported playing games or not. In the player group, the number of IGD symptoms present was positively related to mind-wandering (r = 0.269, p < 0.001) and social anxiety (r = 0.235, p < 0.001), with the latter two showing a positive correlation in both players (r = 0.37, p < 0.001) and non-players (r = 0.57, p < 0.001). A mediation analysis for the players showed a partial mediation effect of social anxiety on the relationship between IGD and mind-wandering (mediation effect: PM = 0.292, p < 0.001), and the model was replicated in an independent sample. This study suggests that excessive gaming behavior may increase mind-wandering and a shift towards such a non-productive mind state could exert long-term detrimental effects in adolescents and young adults.
topic Internet gaming disorder
social anxiety
mind-wandering
mediator effect
behavioral addiction
url https://www.frontiersin.org/articles/10.3389/fpsyg.2020.619072/full
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