Intelligent Agents for Distance Learning

Distance learning involves a lot of work of human assistants. These assistants need to be connected for answering student doubts and questions. Intelligent agents can do part of this repetitive work because they can observe students interacting with educational courses, detect learning troubles of t...

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Main Authors: Analía AMANDI, Marcelo CAMPO, Marcelo ARMENTANO, Luis BERDUN
Format: Article
Language:English
Published: Vilnius University 2003-10-01
Series:Informatics in Education
Subjects:
Online Access:http://www.mii.lt/informatics_in_education/pdf/INFE014.pdf
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spelling doaj-dd2e45b9c7fb4b1eaf419fdc459d696c2021-01-02T13:10:23ZengVilnius UniversityInformatics in Education1648-58312003-10-0122161180Intelligent Agents for Distance LearningAnalía AMANDI0Marcelo CAMPO1Marcelo ARMENTANO2Luis BERDUN3ISISTAN Research Institute, Facultad de Ciencias Exactas, UNICEN Campus Universitario, (B7001BBO) Tandil, Buenos Aires, Argentina ISISTAN Research Institute, Facultad de Ciencias Exactas, UNICEN Campus Universitario, (B7001BBO) Tandil, Buenos Aires, Argentina ISISTAN Research Institute, Facultad de Ciencias Exactas, UNICEN Campus Universitario, (B7001BBO) Tandil, Buenos Aires, Argentina ISISTAN Research Institute, Facultad de Ciencias Exactas, UNICEN Campus Universitario, (B7001BBO) Tandil, Buenos Aires, Argentina Distance learning involves a lot of work of human assistants. These assistants need to be connected for answering student doubts and questions. Intelligent agents can do part of this repetitive work because they can observe students interacting with educational courses, detect learning troubles of these students, and then suggest them some way for overcoming those troubles. However, a design problem appears with this promised possibility: how to connect educational applications with these agents. This paper presents a solution to this problem, in which both the capture of student's intentions and agent intervention for helping students are specified. These two architectural design points are defined as connection points. The first connection point is named student intentions. Student intentions define situations in which agents might help. This connection point depends on the user interface of the educational application that students are using; the agent needs to know the gestures that students could do for interpreting their intentions. The second connection point is named agent interventions. Agent interventions define the context in which agent might assist and the type of help that might give, like a suggestion or a warning. This solution is introduced in the context of one specific application for distance learning named SAVER, which is used for exemplifying each architectural design point.http://www.mii.lt/informatics_in_education/pdf/INFE014.pdfintelligent agentsdistance learning
collection DOAJ
language English
format Article
sources DOAJ
author Analía AMANDI
Marcelo CAMPO
Marcelo ARMENTANO
Luis BERDUN
spellingShingle Analía AMANDI
Marcelo CAMPO
Marcelo ARMENTANO
Luis BERDUN
Intelligent Agents for Distance Learning
Informatics in Education
intelligent agents
distance learning
author_facet Analía AMANDI
Marcelo CAMPO
Marcelo ARMENTANO
Luis BERDUN
author_sort Analía AMANDI
title Intelligent Agents for Distance Learning
title_short Intelligent Agents for Distance Learning
title_full Intelligent Agents for Distance Learning
title_fullStr Intelligent Agents for Distance Learning
title_full_unstemmed Intelligent Agents for Distance Learning
title_sort intelligent agents for distance learning
publisher Vilnius University
series Informatics in Education
issn 1648-5831
publishDate 2003-10-01
description Distance learning involves a lot of work of human assistants. These assistants need to be connected for answering student doubts and questions. Intelligent agents can do part of this repetitive work because they can observe students interacting with educational courses, detect learning troubles of these students, and then suggest them some way for overcoming those troubles. However, a design problem appears with this promised possibility: how to connect educational applications with these agents. This paper presents a solution to this problem, in which both the capture of student's intentions and agent intervention for helping students are specified. These two architectural design points are defined as connection points. The first connection point is named student intentions. Student intentions define situations in which agents might help. This connection point depends on the user interface of the educational application that students are using; the agent needs to know the gestures that students could do for interpreting their intentions. The second connection point is named agent interventions. Agent interventions define the context in which agent might assist and the type of help that might give, like a suggestion or a warning. This solution is introduced in the context of one specific application for distance learning named SAVER, which is used for exemplifying each architectural design point.
topic intelligent agents
distance learning
url http://www.mii.lt/informatics_in_education/pdf/INFE014.pdf
work_keys_str_mv AT analiaamandi intelligentagentsfordistancelearning
AT marcelocampo intelligentagentsfordistancelearning
AT marceloarmentano intelligentagentsfordistancelearning
AT luisberdun intelligentagentsfordistancelearning
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