Towards a Serious Game to Help Students Learn Computer Programming

Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, governm...

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Main Authors: Mathieu Muratet, Patrice Torguet, Jean-Pierre Jessel, Fabienne Viallet
Format: Article
Language:English
Published: Hindawi Limited 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/470590
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spelling doaj-dd0571a41ae14bba975d5ef059962b252020-11-25T01:02:34ZengHindawi LimitedInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/470590470590Towards a Serious Game to Help Students Learn Computer ProgrammingMathieu Muratet0Patrice Torguet1Jean-Pierre Jessel2Fabienne Viallet3VORTEX Group, IRIT, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, FranceVORTEX Group, IRIT, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, FranceVORTEX Group, IRIT, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, FranceDiDiST CREFI-T, Paul Sabatier University, 118 Route de Narbonne, 31062 Toulouse Cedex 9, FranceVideo games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry, civil security, and science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy, which is a popular game genre, seems to be the most suitable kind of game to support such a serious game. From programming teaching features to video game characteristics, we define a teaching organisation to experiment if a serious game can be adapted to learn programming.http://dx.doi.org/10.1155/2009/470590
collection DOAJ
language English
format Article
sources DOAJ
author Mathieu Muratet
Patrice Torguet
Jean-Pierre Jessel
Fabienne Viallet
spellingShingle Mathieu Muratet
Patrice Torguet
Jean-Pierre Jessel
Fabienne Viallet
Towards a Serious Game to Help Students Learn Computer Programming
International Journal of Computer Games Technology
author_facet Mathieu Muratet
Patrice Torguet
Jean-Pierre Jessel
Fabienne Viallet
author_sort Mathieu Muratet
title Towards a Serious Game to Help Students Learn Computer Programming
title_short Towards a Serious Game to Help Students Learn Computer Programming
title_full Towards a Serious Game to Help Students Learn Computer Programming
title_fullStr Towards a Serious Game to Help Students Learn Computer Programming
title_full_unstemmed Towards a Serious Game to Help Students Learn Computer Programming
title_sort towards a serious game to help students learn computer programming
publisher Hindawi Limited
series International Journal of Computer Games Technology
issn 1687-7047
1687-7055
publishDate 2009-01-01
description Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry, civil security, and science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy, which is a popular game genre, seems to be the most suitable kind of game to support such a serious game. From programming teaching features to video game characteristics, we define a teaching organisation to experiment if a serious game can be adapted to learn programming.
url http://dx.doi.org/10.1155/2009/470590
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AT fabienneviallet towardsaseriousgametohelpstudentslearncomputerprogramming
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