Games in Learning: Shedding Light on a Problematic Taxonomy

The use of games as tools for learning has been a paradigm of great interest for over fifty years. Several terms have emerged to describe disciplines that study and apply this paradigm. Many of these terms may be synonymous or have overlapping uses or have multiple definitions within different disci...

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Main Authors: T. Beatman, R. Duff
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2019-07-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:https://eudl.eu/pdf/10.4108/eai.13-9-2018.156151
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spelling doaj-dc94f7de6772480d8e5862169d673b392020-11-25T01:38:02ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002019-07-0151710.4108/eai.13-9-2018.156151Games in Learning: Shedding Light on a Problematic TaxonomyT. Beatman0R. Duff1Department of Biology, University of Akron, Akron, OH 44325-3908, U.S.A.Integrated Bioscience Program, University of Akron, Akron, OH 44325-3908, U.S.A.The use of games as tools for learning has been a paradigm of great interest for over fifty years. Several terms have emerged to describe disciplines that study and apply this paradigm. Many of these terms may be synonymous or have overlapping uses or have multiple definitions within different disciplines. The literature was surveyed for the definitions terms relating to this paradigm. Their working definitions and relationships are discussed. Through both a survey of the literature and a novel variant of sorting activity, the Item Definition Semantic Sort (IDSS). It is shown that individual item definitions do not semantically cluster together by corresponding term. This indicates both a lack of consensus on terms’ definitions, and of clarity between terms. The umbrella term Games in Learning (GiL) is coined to integrate the disciplines and products within this design paradigm. Games in Learning is defined, “Research and work involving the use of games, in whole or in part, as tools to improve motivation, engagement, and/or understanding in learning”. The rationale for the term is elaborated, and the major functional divisions found within.https://eudl.eu/pdf/10.4108/eai.13-9-2018.156151Serious GamesGamificationGame-based LearningSemantic analysisCard SortSemantic Taxonomy
collection DOAJ
language English
format Article
sources DOAJ
author T. Beatman
R. Duff
spellingShingle T. Beatman
R. Duff
Games in Learning: Shedding Light on a Problematic Taxonomy
EAI Endorsed Transactions on Serious Games
Serious Games
Gamification
Game-based Learning
Semantic analysis
Card Sort
Semantic Taxonomy
author_facet T. Beatman
R. Duff
author_sort T. Beatman
title Games in Learning: Shedding Light on a Problematic Taxonomy
title_short Games in Learning: Shedding Light on a Problematic Taxonomy
title_full Games in Learning: Shedding Light on a Problematic Taxonomy
title_fullStr Games in Learning: Shedding Light on a Problematic Taxonomy
title_full_unstemmed Games in Learning: Shedding Light on a Problematic Taxonomy
title_sort games in learning: shedding light on a problematic taxonomy
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Serious Games
issn 2034-8800
publishDate 2019-07-01
description The use of games as tools for learning has been a paradigm of great interest for over fifty years. Several terms have emerged to describe disciplines that study and apply this paradigm. Many of these terms may be synonymous or have overlapping uses or have multiple definitions within different disciplines. The literature was surveyed for the definitions terms relating to this paradigm. Their working definitions and relationships are discussed. Through both a survey of the literature and a novel variant of sorting activity, the Item Definition Semantic Sort (IDSS). It is shown that individual item definitions do not semantically cluster together by corresponding term. This indicates both a lack of consensus on terms’ definitions, and of clarity between terms. The umbrella term Games in Learning (GiL) is coined to integrate the disciplines and products within this design paradigm. Games in Learning is defined, “Research and work involving the use of games, in whole or in part, as tools to improve motivation, engagement, and/or understanding in learning”. The rationale for the term is elaborated, and the major functional divisions found within.
topic Serious Games
Gamification
Game-based Learning
Semantic analysis
Card Sort
Semantic Taxonomy
url https://eudl.eu/pdf/10.4108/eai.13-9-2018.156151
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