How digital remix and fan culture helped the Lego comeback

The LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adults, and critics worldwide. The film's transfranchisal approach and its clever merchandising helped the Lego Group become the world's biggest toymaker in the following year. In order to provid...

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Bibliographic Details
Main Authors: Sophie Gwendolyn Einwächter, Felix M. Simon
Format: Article
Language:English
Published: Organization for Transformative Works 2017-09-01
Series:Transformative Works and Cultures
Subjects:
Online Access:https://dx.doi.org/10.3983/twc.2017.1047
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spelling doaj-dc5bd81bd83648f58be50c0b18d702d72021-07-02T01:19:39ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582017-09-0125https://doi.org/10.3983/twc.2017.1047How digital remix and fan culture helped the Lego comebackSophie Gwendolyn Einwächter0Felix M. Simon1Philipps-Universität Marburg, Marburg, GermanyUniversity of Oxford, Oxford, United KingdomThe LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adults, and critics worldwide. The film's transfranchisal approach and its clever merchandising helped the Lego Group become the world's biggest toymaker in the following year. In order to provide context for understanding the Lego comeback, we first address the corporate history of the Lego Group and how its product range has developed over the years. Next, we take a closer look at adult fans of Lego (AFOL), in particular a German fan club that considers Lego building to be a form of art. The final part of our paper deals with brickfilming as a cultural practice bringing together fans, the brand, Lego-building, and filmmaking. Taking The LEGO Movie and the overwhelmingly positive response to it as a starting point for cultural analysis helps to deepen our understanding of contemporary media production and resulting (trans)formations of fan phenomena. Furthermore, investigating Lego allows us to tackle some of the key rules and mechanisms underlying cultural participation and creativity today. Ultimately, the difficult past and current success of the Lego brick may attest to the often challenged yet sometimes reaffirmed status of tangible objects in a now predominantly digitally mediated era.https://dx.doi.org/10.3983/twc.2017.1047Analog cultureDigital cultureFandomFilm industryGerman fan cultureHollywoodLego franchiseMedia franchiseToy industry
collection DOAJ
language English
format Article
sources DOAJ
author Sophie Gwendolyn Einwächter
Felix M. Simon
spellingShingle Sophie Gwendolyn Einwächter
Felix M. Simon
How digital remix and fan culture helped the Lego comeback
Transformative Works and Cultures
Analog culture
Digital culture
Fandom
Film industry
German fan culture
Hollywood
Lego franchise
Media franchise
Toy industry
author_facet Sophie Gwendolyn Einwächter
Felix M. Simon
author_sort Sophie Gwendolyn Einwächter
title How digital remix and fan culture helped the Lego comeback
title_short How digital remix and fan culture helped the Lego comeback
title_full How digital remix and fan culture helped the Lego comeback
title_fullStr How digital remix and fan culture helped the Lego comeback
title_full_unstemmed How digital remix and fan culture helped the Lego comeback
title_sort how digital remix and fan culture helped the lego comeback
publisher Organization for Transformative Works
series Transformative Works and Cultures
issn 1941-2258
1941-2258
publishDate 2017-09-01
description The LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adults, and critics worldwide. The film's transfranchisal approach and its clever merchandising helped the Lego Group become the world's biggest toymaker in the following year. In order to provide context for understanding the Lego comeback, we first address the corporate history of the Lego Group and how its product range has developed over the years. Next, we take a closer look at adult fans of Lego (AFOL), in particular a German fan club that considers Lego building to be a form of art. The final part of our paper deals with brickfilming as a cultural practice bringing together fans, the brand, Lego-building, and filmmaking. Taking The LEGO Movie and the overwhelmingly positive response to it as a starting point for cultural analysis helps to deepen our understanding of contemporary media production and resulting (trans)formations of fan phenomena. Furthermore, investigating Lego allows us to tackle some of the key rules and mechanisms underlying cultural participation and creativity today. Ultimately, the difficult past and current success of the Lego brick may attest to the often challenged yet sometimes reaffirmed status of tangible objects in a now predominantly digitally mediated era.
topic Analog culture
Digital culture
Fandom
Film industry
German fan culture
Hollywood
Lego franchise
Media franchise
Toy industry
url https://dx.doi.org/10.3983/twc.2017.1047
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