How digital remix and fan culture helped the Lego comeback
The LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adults, and critics worldwide. The film's transfranchisal approach and its clever merchandising helped the Lego Group become the world's biggest toymaker in the following year. In order to provid...
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Organization for Transformative Works
2017-09-01
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doaj-dc5bd81bd83648f58be50c0b18d702d72021-07-02T01:19:39ZengOrganization for Transformative WorksTransformative Works and Cultures1941-22581941-22582017-09-0125https://doi.org/10.3983/twc.2017.1047How digital remix and fan culture helped the Lego comebackSophie Gwendolyn Einwächter0Felix M. Simon1Philipps-Universität Marburg, Marburg, GermanyUniversity of Oxford, Oxford, United KingdomThe LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adults, and critics worldwide. The film's transfranchisal approach and its clever merchandising helped the Lego Group become the world's biggest toymaker in the following year. In order to provide context for understanding the Lego comeback, we first address the corporate history of the Lego Group and how its product range has developed over the years. Next, we take a closer look at adult fans of Lego (AFOL), in particular a German fan club that considers Lego building to be a form of art. The final part of our paper deals with brickfilming as a cultural practice bringing together fans, the brand, Lego-building, and filmmaking. Taking The LEGO Movie and the overwhelmingly positive response to it as a starting point for cultural analysis helps to deepen our understanding of contemporary media production and resulting (trans)formations of fan phenomena. Furthermore, investigating Lego allows us to tackle some of the key rules and mechanisms underlying cultural participation and creativity today. Ultimately, the difficult past and current success of the Lego brick may attest to the often challenged yet sometimes reaffirmed status of tangible objects in a now predominantly digitally mediated era.https://dx.doi.org/10.3983/twc.2017.1047Analog cultureDigital cultureFandomFilm industryGerman fan cultureHollywoodLego franchiseMedia franchiseToy industry |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Sophie Gwendolyn Einwächter Felix M. Simon |
spellingShingle |
Sophie Gwendolyn Einwächter Felix M. Simon How digital remix and fan culture helped the Lego comeback Transformative Works and Cultures Analog culture Digital culture Fandom Film industry German fan culture Hollywood Lego franchise Media franchise Toy industry |
author_facet |
Sophie Gwendolyn Einwächter Felix M. Simon |
author_sort |
Sophie Gwendolyn Einwächter |
title |
How digital remix and fan culture helped the Lego comeback |
title_short |
How digital remix and fan culture helped the Lego comeback |
title_full |
How digital remix and fan culture helped the Lego comeback |
title_fullStr |
How digital remix and fan culture helped the Lego comeback |
title_full_unstemmed |
How digital remix and fan culture helped the Lego comeback |
title_sort |
how digital remix and fan culture helped the lego comeback |
publisher |
Organization for Transformative Works |
series |
Transformative Works and Cultures |
issn |
1941-2258 1941-2258 |
publishDate |
2017-09-01 |
description |
The LEGO Movie, the highest-grossing animation film of 2014, surprised and impressed children, adults, and critics worldwide. The film's transfranchisal approach and its clever merchandising helped the Lego Group become the world's biggest toymaker in the following year. In order to provide context for understanding the Lego comeback, we first address the corporate history of the Lego Group and how its product range has developed over the years. Next, we take a closer look at adult fans of Lego (AFOL), in particular a German fan club that considers Lego building to be a form of art. The final part of our paper deals with brickfilming as a cultural practice bringing together fans, the brand, Lego-building, and filmmaking. Taking The LEGO Movie and the overwhelmingly positive response to it as a starting point for cultural analysis helps to deepen our understanding of contemporary media production and resulting (trans)formations of fan phenomena. Furthermore, investigating Lego allows us to tackle some of the key rules and mechanisms underlying cultural participation and creativity today. Ultimately, the difficult past and current success of the Lego brick may attest to the often challenged yet sometimes reaffirmed status of tangible objects in a now predominantly digitally mediated era. |
topic |
Analog culture Digital culture Fandom Film industry German fan culture Hollywood Lego franchise Media franchise Toy industry |
url |
https://dx.doi.org/10.3983/twc.2017.1047 |
work_keys_str_mv |
AT sophiegwendolyneinwachter howdigitalremixandfanculturehelpedthelegocomeback AT felixmsimon howdigitalremixandfanculturehelpedthelegocomeback |
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