The impact of using virtual reality on student’s motivation for operating systems course learning

This paper develops a virtual reality education system for mobile devices through mobile virtual reality technology with virtual reality glasses. The purpose of this study was to investigate the impact of mobile Virtual interactive e-learning environment on 3D operating system course learning motiv...

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Main Authors: Marwa Ahmad AbdelAziz, Hazem M. ElBakry, Alaa El-Din Mohamed Riad, Mohammad Badr Senouy
Format: Article
Language:English
Published: Italian e-Learning Association 2020-05-01
Series:Je-LKS : Journal of e-Learning and Knowledge Society
Subjects:
Online Access:http://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135076
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spelling doaj-db922f4d0e244aca905eb83b7b9fbbbd2020-11-25T03:24:21ZengItalian e-Learning AssociationJe-LKS : Journal of e-Learning and Knowledge Society1826-62231971-88292020-05-0116210.20368/1971-8829/1135076The impact of using virtual reality on student’s motivation for operating systems course learning Marwa Ahmad AbdelAziz0Hazem M. ElBakry1Alaa El-Din Mohamed Riad2Mohammad Badr Senouy3Mansoura UniversityMansoura UniversityMansoura UniversitySadat Academy This paper develops a virtual reality education system for mobile devices through mobile virtual reality technology with virtual reality glasses. The purpose of this study was to investigate the impact of mobile Virtual interactive e-learning environment on 3D operating system course learning motivation. The paper aims to increase students’ interest and enhance their learning motivation for understanding CPU process scheduling algorithms in an operating systems course. A total of 110 students from the department of computer sciences at Sadat Academy were invited to participate. A 5-point scale was adopted based on the ARCS model to stimulate learning to collect student data. A one-way analysis of variance (ANOVA) was performed to assess if the apparent difference was significant. Perform a data factor analysis to determine the appropriate factor (p = 0.000 < 0.05). The results show that mobile virtual reality game-based learning is an effective pedagogical tool for operating systems education, and it can promote students’ motivation and interest in learning 3D animation. http://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135076e-LearningGame-based learningMobile LearningLearning MotivationOperating systems
collection DOAJ
language English
format Article
sources DOAJ
author Marwa Ahmad AbdelAziz
Hazem M. ElBakry
Alaa El-Din Mohamed Riad
Mohammad Badr Senouy
spellingShingle Marwa Ahmad AbdelAziz
Hazem M. ElBakry
Alaa El-Din Mohamed Riad
Mohammad Badr Senouy
The impact of using virtual reality on student’s motivation for operating systems course learning
Je-LKS : Journal of e-Learning and Knowledge Society
e-Learning
Game-based learning
Mobile Learning
Learning Motivation
Operating systems
author_facet Marwa Ahmad AbdelAziz
Hazem M. ElBakry
Alaa El-Din Mohamed Riad
Mohammad Badr Senouy
author_sort Marwa Ahmad AbdelAziz
title The impact of using virtual reality on student’s motivation for operating systems course learning
title_short The impact of using virtual reality on student’s motivation for operating systems course learning
title_full The impact of using virtual reality on student’s motivation for operating systems course learning
title_fullStr The impact of using virtual reality on student’s motivation for operating systems course learning
title_full_unstemmed The impact of using virtual reality on student’s motivation for operating systems course learning
title_sort impact of using virtual reality on student’s motivation for operating systems course learning
publisher Italian e-Learning Association
series Je-LKS : Journal of e-Learning and Knowledge Society
issn 1826-6223
1971-8829
publishDate 2020-05-01
description This paper develops a virtual reality education system for mobile devices through mobile virtual reality technology with virtual reality glasses. The purpose of this study was to investigate the impact of mobile Virtual interactive e-learning environment on 3D operating system course learning motivation. The paper aims to increase students’ interest and enhance their learning motivation for understanding CPU process scheduling algorithms in an operating systems course. A total of 110 students from the department of computer sciences at Sadat Academy were invited to participate. A 5-point scale was adopted based on the ARCS model to stimulate learning to collect student data. A one-way analysis of variance (ANOVA) was performed to assess if the apparent difference was significant. Perform a data factor analysis to determine the appropriate factor (p = 0.000 < 0.05). The results show that mobile virtual reality game-based learning is an effective pedagogical tool for operating systems education, and it can promote students’ motivation and interest in learning 3D animation.
topic e-Learning
Game-based learning
Mobile Learning
Learning Motivation
Operating systems
url http://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135076
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