The impact of using virtual reality on student’s motivation for operating systems course learning
This paper develops a virtual reality education system for mobile devices through mobile virtual reality technology with virtual reality glasses. The purpose of this study was to investigate the impact of mobile Virtual interactive e-learning environment on 3D operating system course learning motiv...
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Italian e-Learning Association
2020-05-01
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doaj-db922f4d0e244aca905eb83b7b9fbbbd2020-11-25T03:24:21ZengItalian e-Learning AssociationJe-LKS : Journal of e-Learning and Knowledge Society1826-62231971-88292020-05-0116210.20368/1971-8829/1135076The impact of using virtual reality on student’s motivation for operating systems course learning Marwa Ahmad AbdelAziz0Hazem M. ElBakry1Alaa El-Din Mohamed Riad2Mohammad Badr Senouy3Mansoura UniversityMansoura UniversityMansoura UniversitySadat Academy This paper develops a virtual reality education system for mobile devices through mobile virtual reality technology with virtual reality glasses. The purpose of this study was to investigate the impact of mobile Virtual interactive e-learning environment on 3D operating system course learning motivation. The paper aims to increase students’ interest and enhance their learning motivation for understanding CPU process scheduling algorithms in an operating systems course. A total of 110 students from the department of computer sciences at Sadat Academy were invited to participate. A 5-point scale was adopted based on the ARCS model to stimulate learning to collect student data. A one-way analysis of variance (ANOVA) was performed to assess if the apparent difference was significant. Perform a data factor analysis to determine the appropriate factor (p = 0.000 < 0.05). The results show that mobile virtual reality game-based learning is an effective pedagogical tool for operating systems education, and it can promote students’ motivation and interest in learning 3D animation. http://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135076e-LearningGame-based learningMobile LearningLearning MotivationOperating systems |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Marwa Ahmad AbdelAziz Hazem M. ElBakry Alaa El-Din Mohamed Riad Mohammad Badr Senouy |
spellingShingle |
Marwa Ahmad AbdelAziz Hazem M. ElBakry Alaa El-Din Mohamed Riad Mohammad Badr Senouy The impact of using virtual reality on student’s motivation for operating systems course learning Je-LKS : Journal of e-Learning and Knowledge Society e-Learning Game-based learning Mobile Learning Learning Motivation Operating systems |
author_facet |
Marwa Ahmad AbdelAziz Hazem M. ElBakry Alaa El-Din Mohamed Riad Mohammad Badr Senouy |
author_sort |
Marwa Ahmad AbdelAziz |
title |
The impact of using virtual reality on student’s motivation for operating systems course learning |
title_short |
The impact of using virtual reality on student’s motivation for operating systems course learning |
title_full |
The impact of using virtual reality on student’s motivation for operating systems course learning |
title_fullStr |
The impact of using virtual reality on student’s motivation for operating systems course learning |
title_full_unstemmed |
The impact of using virtual reality on student’s motivation for operating systems course learning |
title_sort |
impact of using virtual reality on student’s motivation for operating systems course learning |
publisher |
Italian e-Learning Association |
series |
Je-LKS : Journal of e-Learning and Knowledge Society |
issn |
1826-6223 1971-8829 |
publishDate |
2020-05-01 |
description |
This paper develops a virtual reality education system for mobile devices through mobile virtual reality technology with virtual reality glasses. The purpose of this study was to investigate the impact of mobile Virtual interactive e-learning environment on 3D operating system course learning motivation. The paper aims to increase students’ interest and enhance their learning motivation for understanding CPU process scheduling algorithms in an operating systems course. A total of 110 students from the department of computer sciences at Sadat Academy were invited to participate. A 5-point scale was adopted based on the ARCS model to stimulate learning to collect student data. A one-way analysis of variance (ANOVA) was performed to assess if the apparent difference was significant. Perform a data factor analysis to determine the appropriate factor (p = 0.000 < 0.05). The results show that mobile virtual reality game-based learning is an effective pedagogical tool for operating systems education, and it can promote students’ motivation and interest in learning 3D animation.
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topic |
e-Learning Game-based learning Mobile Learning Learning Motivation Operating systems |
url |
http://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1135076 |
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