A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION

The objective of this paper is to introduce a novel low-cost human-computer interface (HCI) system for home-based massed practice for children with upper limb impairment due to brain injury. Successful massed practice, a type of neurorehabilitation, may be of value for children with brain injury bec...

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Main Authors: Yi-Ning Wu, Veton Saliu, Noah D. Donoghue, John P. Donoghue, Karen L. Kerman
Format: Article
Language:English
Published: Universitat Politècnica de Catalunya 2013-11-01
Series:Journal of Accessibility and Design for All
Subjects:
Online Access:http://www.jacces.org/index.php/jacces/article/view/14
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spelling doaj-db77a2539fe14deaaab6c4507c48be6f2020-11-24T23:46:44ZengUniversitat Politècnica de CatalunyaJournal of Accessibility and Design for All2013-70872013-70872013-11-01329511710.17411/jacces.v3i2.1413A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATIONYi-Ning WuVeton SaliuNoah D. DonoghueJohn P. DonoghueKaren L. KermanThe objective of this paper is to introduce a novel low-cost human-computer interface (HCI) system for home-based massed practice for children with upper limb impairment due to brain injury. Successful massed practice, a type of neurorehabilitation, may be of value for children with brain injury because it facilitates impaired limb use. Use of automated, home-based systems could provide a practical means for massed practice. However, the optimal strategy to deliver and monitor home-based massed practice is still unclear. We integrated motion sensor, video game, and HCI software technologies to create a useful home-based massed practice at targeted joints. The system records joint angle and number of movements using a low-cost custom hand-held sensor. The sensor acts as an input device to play video games. We demonstrated the system’s functionality and provided preliminary observations on usage by children with brain injury, including joint motion and muscle activation.http://www.jacces.org/index.php/jacces/article/view/14massed practice, brain injury, home-based video game system
collection DOAJ
language English
format Article
sources DOAJ
author Yi-Ning Wu
Veton Saliu
Noah D. Donoghue
John P. Donoghue
Karen L. Kerman
spellingShingle Yi-Ning Wu
Veton Saliu
Noah D. Donoghue
John P. Donoghue
Karen L. Kerman
A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION
Journal of Accessibility and Design for All
massed practice, brain injury, home-based video game system
author_facet Yi-Ning Wu
Veton Saliu
Noah D. Donoghue
John P. Donoghue
Karen L. Kerman
author_sort Yi-Ning Wu
title A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION
title_short A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION
title_full A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION
title_fullStr A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION
title_full_unstemmed A HOME-BASED MASSED PRACTICE SYSTEM FOR PEDIATRIC NEUROREHABILITATION
title_sort home-based massed practice system for pediatric neurorehabilitation
publisher Universitat Politècnica de Catalunya
series Journal of Accessibility and Design for All
issn 2013-7087
2013-7087
publishDate 2013-11-01
description The objective of this paper is to introduce a novel low-cost human-computer interface (HCI) system for home-based massed practice for children with upper limb impairment due to brain injury. Successful massed practice, a type of neurorehabilitation, may be of value for children with brain injury because it facilitates impaired limb use. Use of automated, home-based systems could provide a practical means for massed practice. However, the optimal strategy to deliver and monitor home-based massed practice is still unclear. We integrated motion sensor, video game, and HCI software technologies to create a useful home-based massed practice at targeted joints. The system records joint angle and number of movements using a low-cost custom hand-held sensor. The sensor acts as an input device to play video games. We demonstrated the system’s functionality and provided preliminary observations on usage by children with brain injury, including joint motion and muscle activation.
topic massed practice, brain injury, home-based video game system
url http://www.jacces.org/index.php/jacces/article/view/14
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