Simulation of Realistic Particles with Bullet Physics Engine

The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for...

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Main Authors: He Hantao, Zheng Junxing, Sun Quan, Li Zhaochao
Format: Article
Language:English
Published: EDP Sciences 2019-01-01
Series:E3S Web of Conferences
Online Access:https://www.e3s-conferences.org/articles/e3sconf/pdf/2019/18/e3sconf_isg2019_14004.pdf
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spelling doaj-da753db684fd482291210428d05074cc2021-02-02T00:43:10ZengEDP SciencesE3S Web of Conferences2267-12422019-01-01921400410.1051/e3sconf/20199214004e3sconf_isg2019_14004Simulation of Realistic Particles with Bullet Physics EngineHe HantaoZheng JunxingSun QuanLi ZhaochaoThe traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for computer games to simulate physical and mechanical processes that occur in the real world to produce realistic game experiences. Physics engines integrate a variety of techniques to simulate complex physical processes in games, such as rigid bodies (e.g., rocks, and soil particles), soft bodies (e.g., clothes), and their interactions. Therefore, physics engines have the capabilities to simulate realistic particles. This paper integrates three-dimensional laser scanner and Bullet to form a realistic particle simulation framework. The soil specimen collapse process is simulated to demonstrate the capability of the proposed framework to simulate realistic particles.https://www.e3s-conferences.org/articles/e3sconf/pdf/2019/18/e3sconf_isg2019_14004.pdf
collection DOAJ
language English
format Article
sources DOAJ
author He Hantao
Zheng Junxing
Sun Quan
Li Zhaochao
spellingShingle He Hantao
Zheng Junxing
Sun Quan
Li Zhaochao
Simulation of Realistic Particles with Bullet Physics Engine
E3S Web of Conferences
author_facet He Hantao
Zheng Junxing
Sun Quan
Li Zhaochao
author_sort He Hantao
title Simulation of Realistic Particles with Bullet Physics Engine
title_short Simulation of Realistic Particles with Bullet Physics Engine
title_full Simulation of Realistic Particles with Bullet Physics Engine
title_fullStr Simulation of Realistic Particles with Bullet Physics Engine
title_full_unstemmed Simulation of Realistic Particles with Bullet Physics Engine
title_sort simulation of realistic particles with bullet physics engine
publisher EDP Sciences
series E3S Web of Conferences
issn 2267-1242
publishDate 2019-01-01
description The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for computer games to simulate physical and mechanical processes that occur in the real world to produce realistic game experiences. Physics engines integrate a variety of techniques to simulate complex physical processes in games, such as rigid bodies (e.g., rocks, and soil particles), soft bodies (e.g., clothes), and their interactions. Therefore, physics engines have the capabilities to simulate realistic particles. This paper integrates three-dimensional laser scanner and Bullet to form a realistic particle simulation framework. The soil specimen collapse process is simulated to demonstrate the capability of the proposed framework to simulate realistic particles.
url https://www.e3s-conferences.org/articles/e3sconf/pdf/2019/18/e3sconf_isg2019_14004.pdf
work_keys_str_mv AT hehantao simulationofrealisticparticleswithbulletphysicsengine
AT zhengjunxing simulationofrealisticparticleswithbulletphysicsengine
AT sunquan simulationofrealisticparticleswithbulletphysicsengine
AT lizhaochao simulationofrealisticparticleswithbulletphysicsengine
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