Simulation of Realistic Particles with Bullet Physics Engine
The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for...
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2019-01-01
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doaj-da753db684fd482291210428d05074cc2021-02-02T00:43:10ZengEDP SciencesE3S Web of Conferences2267-12422019-01-01921400410.1051/e3sconf/20199214004e3sconf_isg2019_14004Simulation of Realistic Particles with Bullet Physics EngineHe HantaoZheng JunxingSun QuanLi ZhaochaoThe traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for computer games to simulate physical and mechanical processes that occur in the real world to produce realistic game experiences. Physics engines integrate a variety of techniques to simulate complex physical processes in games, such as rigid bodies (e.g., rocks, and soil particles), soft bodies (e.g., clothes), and their interactions. Therefore, physics engines have the capabilities to simulate realistic particles. This paper integrates three-dimensional laser scanner and Bullet to form a realistic particle simulation framework. The soil specimen collapse process is simulated to demonstrate the capability of the proposed framework to simulate realistic particles.https://www.e3s-conferences.org/articles/e3sconf/pdf/2019/18/e3sconf_isg2019_14004.pdf |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
He Hantao Zheng Junxing Sun Quan Li Zhaochao |
spellingShingle |
He Hantao Zheng Junxing Sun Quan Li Zhaochao Simulation of Realistic Particles with Bullet Physics Engine E3S Web of Conferences |
author_facet |
He Hantao Zheng Junxing Sun Quan Li Zhaochao |
author_sort |
He Hantao |
title |
Simulation of Realistic Particles with Bullet Physics Engine |
title_short |
Simulation of Realistic Particles with Bullet Physics Engine |
title_full |
Simulation of Realistic Particles with Bullet Physics Engine |
title_fullStr |
Simulation of Realistic Particles with Bullet Physics Engine |
title_full_unstemmed |
Simulation of Realistic Particles with Bullet Physics Engine |
title_sort |
simulation of realistic particles with bullet physics engine |
publisher |
EDP Sciences |
series |
E3S Web of Conferences |
issn |
2267-1242 |
publishDate |
2019-01-01 |
description |
The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for computer games to simulate physical and mechanical processes that occur in the real world to produce realistic game experiences. Physics engines integrate a variety of techniques to simulate complex physical processes in games, such as rigid bodies (e.g., rocks, and soil particles), soft bodies (e.g., clothes), and their interactions. Therefore, physics engines have the capabilities to simulate realistic particles. This paper integrates three-dimensional laser scanner and Bullet to form a realistic particle simulation framework. The soil specimen collapse process is simulated to demonstrate the capability of the proposed framework to simulate realistic particles. |
url |
https://www.e3s-conferences.org/articles/e3sconf/pdf/2019/18/e3sconf_isg2019_14004.pdf |
work_keys_str_mv |
AT hehantao simulationofrealisticparticleswithbulletphysicsengine AT zhengjunxing simulationofrealisticparticleswithbulletphysicsengine AT sunquan simulationofrealisticparticleswithbulletphysicsengine AT lizhaochao simulationofrealisticparticleswithbulletphysicsengine |
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1724313212243935232 |