Expert games: means to acquire expert knowledge
This article describes the idea and use of non-traditional technique designed to acquire Expert's knowledge for Expert Systems. The procedures, called "Expert Games", look outwardly as well-known computer "playthings" and at the same time are strong means for Knowledge Acqui...
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Institute of Mathematics and Computer Science of the Academy of Sciences of Moldova
1993-06-01
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doaj-d9c9cfdd6e6d465fbc6508e0651bfc2e2020-11-24T22:17:51ZengInstitute of Mathematics and Computer Science of the Academy of Sciences of MoldovaComputer Science Journal of Moldova1561-40421993-06-0112(2)84104Expert games: means to acquire expert knowledgeG. Ginkul0Institute of Mathematics, Academy of Sciences of Moldova, 5 Academiei str., Chisinau, 277028, MoldovaThis article describes the idea and use of non-traditional technique designed to acquire Expert's knowledge for Expert Systems. The procedures, called "Expert Games", look outwardly as well-known computer "playthings" and at the same time are strong means for Knowledge Acquisition. If Expert wants to succeed, he must to use his professional knowledge. After analyzing game operations of an Expert it is possible to resolve reverse problem - to define which what kind of knowledge have been used for making Expert's decision during the game.http://www.math.md/nrofdownloads.php?file=/files/csjm/v1-n2/v1-n2-(pp84-104).pdf |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
G. Ginkul |
spellingShingle |
G. Ginkul Expert games: means to acquire expert knowledge Computer Science Journal of Moldova |
author_facet |
G. Ginkul |
author_sort |
G. Ginkul |
title |
Expert games: means to acquire expert knowledge |
title_short |
Expert games: means to acquire expert knowledge |
title_full |
Expert games: means to acquire expert knowledge |
title_fullStr |
Expert games: means to acquire expert knowledge |
title_full_unstemmed |
Expert games: means to acquire expert knowledge |
title_sort |
expert games: means to acquire expert knowledge |
publisher |
Institute of Mathematics and Computer Science of the Academy of Sciences of Moldova |
series |
Computer Science Journal of Moldova |
issn |
1561-4042 |
publishDate |
1993-06-01 |
description |
This article describes the idea and use of non-traditional technique designed to acquire Expert's knowledge for Expert Systems. The procedures, called "Expert Games", look outwardly as well-known computer "playthings" and at the same time are strong means for Knowledge Acquisition. If Expert wants to succeed, he must to use his professional knowledge. After analyzing game operations of an Expert it is possible to resolve reverse problem - to define which what kind of knowledge have been used for making Expert's decision during the game. |
url |
http://www.math.md/nrofdownloads.php?file=/files/csjm/v1-n2/v1-n2-(pp84-104).pdf |
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